Skip to main content
Log in

New promotional video technique utilizing augmented reality and popcode

  • Published:
Multimedia Tools and Applications Aims and scope Submit manuscript

Abstract

We are living in the middle of media era’s turning point. Old media may change largely. Recently the growth of Tablet PC and Smartphone has brought the digital media, New media, expand. Companies are likely to use the Augmented reality applied marketing, based on mobile display. This research proposes augmented reality based techniques to enhance promotional videos for cultural arts organizations. Specifically, it aims to propose editing techniques based on augmented reality and the Popcode mobile application. Currently, Popcode is not widely utilized; however, it has potential value for promotional videos by working in concert with augmented reality systems. To achieve this goal, we enhanced Popcode’s features and capabilities, applied them to promotional videos, and concluded that these techniques would create a synergistic effect for marketing campaigns. Based on related Popcode research conducted by the University of Cambridge, we implemented Popcode technology into a video, focusing on a motion tracking technique that incorporates the Adobe After Effects program. Augmented reality and Popcode aren’t just a technology. Now we are going to find out the meaning of augmented reality as a means of media. As well as analyze the interactive effect as a role of advertising.

This is a preview of subscription content, log in via an institution to check access.

Access this article

Price excludes VAT (USA)
Tax calculation will be finalised during checkout.

Instant access to the full article PDF.

Fig. 1
Fig. 2
Fig. 3
Fig. 4
Fig. 5
Fig. 6
Fig. 7
Fig. 8
Fig. 9
Fig. 10
Fig. 11
Fig. 12
Fig. 13

Similar content being viewed by others

References

  1. Coates G (1992) Program from invisible site: a virtual show, a multimedia performance work presented. George Coates Performance Works, San Francisco

    Google Scholar 

  2. Fow J, Reality V (2009) A survival guide for the social scientist. Stanford University, Stanford

    Google Scholar 

  3. Frederick P (1999) What’s real about virtual reality. Brooks

  4. Gobbetti, Enrico and Riccardo Scateni (1998) Virtual reality: past, present, and future. Center for Advanced Studies of Research and Development in Sardinia Cagliari

  5. Huang, WenDa et al (2013) ITS sequence anlaysis of Artemisia halodendron in different habitat gradients. Sciences in Colde and Arid Regions

  6. Information Society Development Institute, the future digital convergence based research, General Reports (11 –01), p284, 2011

  7. Jupiter Reasearch (2011) Mobile augmented reality opportunities. Forecasts & Strategic Analysis

  8. Matijasevic, Maja (2008) Multimedia and virtual reality: research challenges in networking, mobility and content. Jounal of Communications Software and Systems-JCOMSS

  9. Michael B (1992) Virtual reality and abstract data: virtualizing information. MB Spring

  10. Mun, Changhyeon (2012) Interactivity of augmented reality advertising. Graduate School of Techno Design Kookmin University

  11. Nexgen Research, http://www.nexgenresearch.net

  12. Prasad R, Akkapeddi (1983) Analytical Modeling of DF Laser Propagation, Proceedings Article, Adaptive Optics Systems and Technology. Coference Volume 3762

  13. Ronald T, Azuma (1997) A survey of augmented reality. Teloeperators and Virtual Environments

  14. Steuer, Jonathan (1993) Defining virtual reality: dimensions determining telepresence. The Journal of Communication

  15. Stony J (2010) Augmented reality. Market Trends Semiconductor Insights

  16. Zappar (2010) What is popcode?. DEMO BOOKLET

Download references

Acknowledgments

This work was supported by a special research grant from Seoul Women’s University (2014).

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Hak-Hyun Choi.

Rights and permissions

Reprints and permissions

About this article

Check for updates. Verify currency and authenticity via CrossMark

Cite this article

Choi, HH., Lim, SA. & Jeong, CS. New promotional video technique utilizing augmented reality and popcode. Multimed Tools Appl 75, 15311–15326 (2016). https://doi.org/10.1007/s11042-014-2272-z

Download citation

  • Received:

  • Revised:

  • Accepted:

  • Published:

  • Issue Date:

  • DOI: https://doi.org/10.1007/s11042-014-2272-z

Keywords

Navigation