Abstract
Experiencing a product by human-computer interactions can effectively convey valid information to users, and a surreal experience can be simulated by multi-sensory interactions. The effects of multimodal interactive displays on the cognition of products have been investigated in this study. The effects of multimodal human-computer interactions on multi-sensory modal applications have also been investigated by a questionnaire survey. And the effect of multimodal interactive displays on users’ cognition can be further realized. The results indicated that the exhibit scenario display can assist users in simulating the real feeling of usage and understanding the displayed products. For the feedback stereoscopic display, it is harder for users to perceive the authenticity of product usage. For the simulation of reality, external links supply more product information, and users’ cognition of products has been strengthened. The panoramic view is for the display only but fails to assist users in determining the quality of products.
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Acknowledgments
The expenditure of this study is supported by the National Science Council of Republic of China under the project number of NSC 99-2221-E-006-168.
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Liu holds a Ph.D, National Cheng Kung University.
Cheng holds a PhD Candidate, National Cheng Kung University.
Chen holds a MS, National Cheng Kung University.
Appendices
Appendix 1
There are 25 types of display methods obtained and they are three-dimensional billboard, display rack - floor mount, display rack - hanging, wall mount, display cabinet - open type, display cabinet - closed type, display props - manikin, display props - mobile catering, physical arrangement - scenario type, physical arrangement - random type, slides, 360° display, marquee, neon lamp effect, flickering sign, tooltip effect, function presentation, blossom effect, page flip, menu type, scenario simulation type, game, web-page manipulation, real-part simulation, and voice robot respectively. There are ten types of three-dimensional models for static displays, eight types of activated modes for dynamic displays, three types of operative modes for dynamic displays, and four interactive modes for dynamic displays.
Table 11
Appendix 2
To investigate users’ requirements for displays, a questionnaire survey was designed (29 questions for display patterns and 18 questions for population statistics). The guidelines for designing these questions are as follows.
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Space functions of virtual shopping centers: the external environment (activity piazza, pleasure ground, landscaping, etc.) and the internal environment (reception lobby, mall, pleasure ground, etc.).
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Product display patterns of virtual shopping centers: product display patterns of virtual shopping centers: product display patterns, static product display, three-dimensional display, dynamic product display, preference degree, product activation display pattern, product operation display pattern, product interactive display patterns, etc.
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Population statistics: gender, place of residence, age, marriage condition, family members, level of education, occupation, earnings, etc.
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Status of community website usage: frequency of community website visits (hours, days, and weeks), mall games in 3D virtual world, virtual game types and frequency of visits (hour, days, and weeks), participating in virtual shopping centers in games, buying items or props in games, motivation of participating in virtual games, etc.
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Liu, SF., Cheng, JH. & Chen, WJ. A study of product experience obtained from multimodal interactive displays. Multimed Tools Appl 75, 6143–6172 (2016). https://doi.org/10.1007/s11042-015-2564-y
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DOI: https://doi.org/10.1007/s11042-015-2564-y