Abstract
Animated news proposed by Next Media Animation becomes more and more popular because an animation is adapted to tell the story in a piece of news which may miss visual and audial circumstances. In order to fulfill the requirement of creating a 90-second animation within 2 h, artists must quickly set up required news elements by selecting existing 3D objects from their graphics asset database and adding distinguished details such as tattoos, scars, and textural patterns onto selected objects. Therefore, the detail addition process is necessary and must be easy to use, efficient, and robust without any modification to the production pipeline and without addition of extra rendering pass to the rendering pipeline. This work aims at stitching extra details onto existing textures with a cube-based interface using the well-designed texture coordinates. A texture cube of the detail texture is first created for artists to manipulate and adjust stitching properties. Then, the corresponding transformation between the original and detail textures is automatically computed to decompose the. detail texture into triangular patches for composition with the original texture. Finally, a complete detail-added object texture is created for shading. The designed algorithm has been integrated into the Next Media Animation pipeline to accelerate animation production and the results are satisfactory
Similar content being viewed by others
References
Benson D, Davis J (2002) Octree textures. ACM Trans Graph 21(3):785–790
Blnn J, Newell M (1976) Texture and reflection in computer generated images. Commun ACM 19(10):542–547
Carr NA, Hart JC (2004) Painting detail. ACM Trans Graph 23(3):845–852
DeBry Dg, Gibbs J, Petty DD, Robins N (2002) Painting and rendering textures on unparameterized models. ACM Trans Graph 21(3):763–768
Gingold YI, Davidson PL, Han JY, Zorin D (2006) A direct texture placement and editing interface. In: Proceedings of the 19th annual ACM symposium on user interface software and technology, UIST ’06, pp 23–32
Kirk R E (1982) Experimental design. Wiley Online Library
Lee TY (2008) Texture mapping with hard constraints using warping scheme. IEEE Trans Vis Comput Graph 14(2):382–395
Schmidt R, Grimm C, Wyvill B (2006) Interactive decal compositing with discrete exponential maps. ACM Trans Graph 25(3):605–613
Sheffer A, Lévy B, Mogilnitsky M, Bogomyakov A (2005) Abf ++: fast and robust angle based flattening. ACM Trans Graph 24(2):311–330
Tarini M, Hormann K, Cignoni P, Montani C (2004) Polycube-maps. ACM Trans Graph 23(3):853–860
Tzur Y, Tal A (2009) Flexistickers: photogrammetric texture mapping using casual images. ACM Trans Graph 28(3):1–10
Yao CY, Chu HK, Ju T, Lee TY (2009) Compatible quadrangulation by sketching. Comput Anim Virtual Worlds 20(2–3):101–109
Zhang E, Mischaikow K, Turk G (2005) Feature-based surface parameterization and texture mapping. ACM Trans Graph 24(1):1–27
Zhou K, Wang X, Tong Y, Deesbrun M, Guo B, Shum HY (2005) Texturemontage: seamless texturing of arbitrary surfaces from multiple images. ACM Trans Graph 24(3):1148–1155
Zwicker M, Pauly M, Knoll O, Gross M (2002) Pointshop 3d: an interactive system for point-based surface editing. ACM Trans Graph 21(3):322–329
Acknowledgments
This work is supported by the National Science Council, Taiwan under NSC 104-2221-E-011-029-MY3, 103-2221-E-011-114-MY2, 397 and 103-2218-E-011-014, NSC 103-2221-E-011-076.
Author information
Authors and Affiliations
Corresponding author
Electronic supplementary material
Below is the link to the electronic supplementary material.
(WMV 79.6 MB)
Rights and permissions
About this article
Cite this article
Lai, YC., Wang, CW., Chen, KY. et al. Extra detail addition based on existing texture for animated news production. Multimed Tools Appl 75, 16861–16880 (2016). https://doi.org/10.1007/s11042-015-2950-5
Received:
Revised:
Accepted:
Published:
Issue Date:
DOI: https://doi.org/10.1007/s11042-015-2950-5