Abstract
This paper describes a new algorithm that generates a cartoon-style bas-relief surface from photographs of general scenes. Most previous methods for bas-relief generation have focused on accurate restoration of input 3D models on a background plane. The generation of bas-reliefs with artistic effects has rarely been studied. Considering that non-photorealistic rendering (NPR) techniques are currently very popular and 3D printing technology is developing rapidly, extending NPR techniques to the generation of a bas-relief surface with artistic effects is natural and valuable. Furthermore, cartoon is a basic non-realistic and artistic style familiar to general users. From this motivation, our method focuses on generating a cartoon-style bas-relief surface. We use the lens blur function of Google Camera, which is a smartphone application, to obtain a photograph and its depth map as inputs. Using coherent line drawing and histogram-based quantization methods, we construct a depth map that contains the salient features of given input scenes in abstract form. Displacement mapping from the depth map onto a thin plane generates a cartoon-style bas-relief. Experimental results show that our method generates bas-relief surfaces that contain the characteristics of cartoons, such as coherent border lines and quantized layers.











Similar content being viewed by others
References
Alexa M, Matusik W (2010) Reliefs as images. ACM Trans Graph 29(4):60–61
Arpa S, Süsstrunk S, Hersch RD (2015) High reliefs from 3D scenes. Comput Graph Forum 34(2):253–263
Cignoni P, Montani C, Scopigno R (1997) Computer-assisted generation of bas-and high-reliefs. J Graph Tools 2:15–28
Decaudin P (1996) Cartoon looking rendering of 3D scenes. Res Rep INRIA 2919:518
Herholz P, Koch S, Boubekeur T, Alexa M (2017) Unsharp masking geometry improves 3D prints. Comput Graph 66:135–142
Kang H, Lee S, Chui CK (2007) Coherent line drawing. Proceedings of the 5th international symposium on non-photorealistic animation and rendering (NPAR ′07), San Diego, p 43–50
Kerber J, Belyaev A, Seidel HP (2007) Feature preserving depth compression of range images. Proceedings of the 23rd spring conference on computer graphics. ACM p. 101–105
Li Z, Wang S, Yu J, Ma K-L (2012) Restoration of brick and stone relief from single rubbing images. IEEE Trans Vis Comput Graph 18(2):177–187
Otsu N (1979) A threshold selection method from gray-level histograms. IEEE Trans Syst Man Cybern 9:62–66
Saito T, Takahashi T (1990) Comprehensible rendering of 3-D shapes. In proceedings of ACM SIGGRAPH, Dallas, p 197–206
Seitz SM, Curless B, Diebel J, Scharstein D, Szeliski R (2006) A comparison and evaluation of multi-view stereo reconstruction algorithms, In Proceedings of the 2006 I.E. computer society conference on computer vision and pattern recognition (CVPR’06), p. 748–750
Sohn B-S (2017) Ubiquitous creation of bas-relief surfaces with depth-of-field effects using smartphones. Sensors 17(3):572
Sun X, Rosin PL, Martin RR, Langbein FC (2009) Bas-relief generation using adaptive histogram equalization. IEEE Trans Vis Comput Graph 15:642–653
Sýkora D, Kavan L, Martin C, Ondrej J, Jacobson A, Whited B, Simmons M, Sorkine-Hornung O (2014) Ink-and-ray: bas-relief meshes for adding global illumination effects to hand-drawn characters. ACM Trans Graph 33(2):16
To H, Sohn B-S (2017) Bas-relief generation from face photograph based on facial feature enhancement. Multimedia Tools and Applications 76(8):10407–10423
Wang M, Chang J, Pan J, Zhang J (2010) Image-based bas-relief generation with gradient operation. The Eleventh IASTED International Conference on Computer Graphics and Imaging, p. 679–686
Wang M, Guo S, Liao M, He D, Chang J, Zhang J, Zhang Z (2017) Pose selection for animated scenes and a case study of bas-relief generation, Computer Graphics International Conference, p. 31:1–6
Weyrich T, Deng J, Barnes C, Rusinkiewicz S, Finkelstein A (2007) Digital bas-relief from 3D scenes. ACM Trans Graph (Proc SIGGRAPG) 26(3):32
Winkenbach G, Salesin DH (1994) Computer-Generated Pen-and-Ink Illustration. In proceedings of ACM SIGGRAPH, Orlando, p 91–100
Wu J, Martin RR, Rosin PL, Sun XF, Langbein FC, Lai YK, Marshall AD, Liu YH (2013) Making bas-reliefs from photographs of human faces. Comput Aided Des 45:671–682
Zhang Y, Zhang C, Wang W, Chen Y (2016) Adaptive bas-relief generation from 3D object under illumination. Computer Graphics Forum 35(7):311–321
Acknowledgements
This research was supported by the Basic Science Research Program through the National Research Foundation of Korea (NRF) funded by the Ministry of Education (NRF-2017R1D1A1B03036291).
Author information
Authors and Affiliations
Corresponding author
Rights and permissions
About this article
Cite this article
Lee, S., Sohn, BS. Generation of cartoon-style bas-reliefs from photographs. Multimed Tools Appl 78, 28391–28407 (2019). https://doi.org/10.1007/s11042-017-5343-0
Received:
Revised:
Accepted:
Published:
Issue Date:
DOI: https://doi.org/10.1007/s11042-017-5343-0