Skip to main content

Advertisement

Log in

Bi-directional education contents using VR equipments and augmented reality

  • Published:
Multimedia Tools and Applications Aims and scope Submit manuscript

Abstract

Recently, in the Republic of Korea (ROK), the development of contents related to safe evacuation procedures has become an issue as there have been many man-made disasters. Thus, augmented reality-based bi-directional education contents that can efficiently educate Korean citizens on safe evacuation and crisis-dealing procedures have been proposed in this study. The name of the proposed educational contents is SOS (Safety of Society), and they include use instructions for fire extinguishers or descending devices as well as the method of performing CPR. The remarkable changes in recent technological development diversify the use of augmented reality, whereas the increased use of smartphones is making life more convenient. Such changes pose the necessity of change in educational systems and allow a learning experience outside classrooms. Thus, this paper proposes a two-way education contents design using VR equipment and augmented reality with unity and C# for educational purpose and also proposes a light-weighted system that enables to mount education curriculum.

This is a preview of subscription content, log in via an institution to check access.

Access this article

Price excludes VAT (USA)
Tax calculation will be finalised during checkout.

Instant access to the full article PDF.

Fig. 1
Fig. 2
Fig. 3
Fig. 4
Fig. 5
Fig. 6
Fig. 7
Fig. 8
Fig. 9
Fig. 10
Fig. 11
Fig. 12

Similar content being viewed by others

References

  1. Barrero D, Abanto J, Hardy J-P, Reggio M (2005) Serious color fluid dynamics in fire simulation. AIAA paper 2005-1151, Reno

  2. Bukowski R et al (1998) The fire walk system: fire modeling in interactive virtual environment. Proceedings of the 2nd International Conference on Fire Research and Engineering

  3. Forney GP, Madrzykowski D, McGrattan KB, Sheppard L (2003) Understanding fire and smoke flow through modeling and visualization. IEEE Comput Graph Appl 23(4):6–13

    Article  Google Scholar 

  4. Huang H, Gartner G, Schmidt M, Li Y (2009) Smart environment for ubiquitous indoor navigation. International Conference on New Trends in Information and Service Science, IEEE, p 176–180

  5. Huh J-H (2017) PLC-based design of monitoring system for ICT-integrated vertical fish farm. Human-centric Computing and Information Sciences, Springer 7(1):1–19

    Article  MathSciNet  Google Scholar 

  6. Huh J-H, Seo K (2016) Design and test bed experiments of server operation system using virtualization technology. Human-centric Computing and Information Sciences, Springer 6(1):1–21

    Article  Google Scholar 

  7. Inoue Y, Sashima A, Ikeda T, Kurumatani K (2008) Indoor emergency evacuation service on autonomous navigation system using mobile phone. In: Universal Communication, ISUC 2008, IEEE, p 79–85

  8. Jung et al (1997) Technical commentary: augmented reality technology. Journal of Kiise 15(11):14–19 (In Korean)

    Google Scholar 

  9. Kajioka S, Mori T, Uchiya T, Takumi I, Matsuo H (2014) Experiment of indoor position presumption based on RSSI of Bluetooth LE beacon. 2014 IEEE 3rd Global Conference on Consumer Electronics (GCCE), IEEE, p 337–339

  10. Kim K (2006) Korea Academic Information Society Spring Lecture, p 65–91

  11. Kim D, Kim J (2017) Procedural modeling and visualization of multiple leaves. Multimedia Systems, Springer 23(4):435–449

    Article  Google Scholar 

  12. Korea Institute of Machinery and Materials (2010) Next Generation Core Fire Safety Technology Development Project, Development of Fire Fighting Simulator Using Virtual Reality Technology, final report for evaluation

  13. Lee J et al (2014) A study on the necessity and construction plan of the internet of things platform for smart agriculture. Journal of Korea Multimedia Society, KMMS 17(11):1313–1324 (In Korean)

    Article  Google Scholar 

  14. Lee S-G, Cha E-Y, Sung Y (2015) Impulse noise filter for beacon-AP signal processing in real time. Journal of Convergence 6(4):1–7

    Google Scholar 

  15. Lee D-G et al (2017) A design and implementation of bi-directional education contents using VR equipments and augmented reality. MUE 2017:1

    Google Scholar 

  16. Milgram P, Kishino AF (1994) Taxonomy of mixed reality visual displays

  17. Moon SY, Park JH (2016) Efficient hardware-based code convertor of a quantum computer. Journal of Convergence 7:1–9

    Google Scholar 

  18. Park J et al (2015) Design of the real-time mobile push system for implementation of the shipboard smart working. Multimedia Systems, Springer 373:541–548

  19. Ren A, Chen C, Shi J, Zou L (2006) Application of virtual reality technology to evacuation simulation in fire disaster, CGVR, p 1–7

  20. St. Julien TU, Shaw CD (2003) Firefighter command training virtual environment. Proceedings of the 2003 conference on Diversity in computing. ACM, p 30–33

  21. Sung Y, Kwak J, Park JH (2015) Graph-based motor primitive generation framework. Human-centric Computing and Information Sciences, Springer 5(35):1–9

    Google Scholar 

  22. Won K-S (2010) Application method of image restoration based on augmented reality to museum education. Journal of The Korea Contents Association 10(6):205–212 (In Korean)

    Article  Google Scholar 

  23. Yamada T, Abe N, Suga M (2006) Development of fire simulator by using walkthrough virtual reality model, Report of Natilanal Research Institute of Fire and Disaster

  24. Zlatanova (2000) 3D GIS for urban development. Thesis of Ph.D at ITC, Netherlands

Download references

Acknowledgments

The 4D Health Care Project Group of Catholic University of Pusan aims to cultivate the creative talent who have capabilities in developing 4D contents required for rehabilitation and health care of modern people. Both Department of Physical Therapy and Department of Software of this university are participating and operating the group jointly to perform the task.

The 4D Health Care refers to an advance health care technology which is used for the operation in a 4D-based mixed reality where human senses, cognition and experiences (1D) have been converged with both real and virtual information (3D) and the project group runs various curricular and extracurricular programs to train every participating student to acquire a 4D technology-based health care contents development skills. This has been written with the support of the 4D Health Care Project Group and the author wishes to express his gratitude to the Ministry of Education, National Research Foundation of Korea, as well as the CK Project Group. And this paper is the product of a team project performed in “Advanced Java Programing” Course at Dept. of Software, Catholic University of Pusan for the undergraduates. Also, my gratitude extends to Catholic University of Pusan and the Lord who has provided me with his wisdom and grace.

The first draft part of this paper was presented in at The 11th International Conference on Multimedia and Ubiquitous Engineering (MUE 2017) [15], May 22-24, 2017, Republic of Korea. I am grateful to two anonymous commentators who have contributed to the enhancement of the paper’s completeness with their valuable suggestions at the conference. I’d like to express my gratitude to the reviewers at the MUE 2017 and professors who have graded and recommended my papers for the journals for MUE 2017.

Author information

Authors and Affiliations

Authors

Corresponding authors

Correspondence to Jun-Ho Huh or Jin-Mo Kim.

Rights and permissions

Reprints and permissions

About this article

Check for updates. Verify currency and authenticity via CrossMark

Cite this article

Kim, TJ., Huh, JH. & Kim, JM. Bi-directional education contents using VR equipments and augmented reality. Multimed Tools Appl 77, 30089–30104 (2018). https://doi.org/10.1007/s11042-018-6181-4

Download citation

  • Received:

  • Revised:

  • Accepted:

  • Published:

  • Issue Date:

  • DOI: https://doi.org/10.1007/s11042-018-6181-4

Keywords

Navigation