Abstract
Recently, in the Republic of Korea (ROK), the development of contents related to safe evacuation procedures has become an issue as there have been many man-made disasters. Thus, augmented reality-based bi-directional education contents that can efficiently educate Korean citizens on safe evacuation and crisis-dealing procedures have been proposed in this study. The name of the proposed educational contents is SOS (Safety of Society), and they include use instructions for fire extinguishers or descending devices as well as the method of performing CPR. The remarkable changes in recent technological development diversify the use of augmented reality, whereas the increased use of smartphones is making life more convenient. Such changes pose the necessity of change in educational systems and allow a learning experience outside classrooms. Thus, this paper proposes a two-way education contents design using VR equipment and augmented reality with unity and C# for educational purpose and also proposes a light-weighted system that enables to mount education curriculum.
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Acknowledgments
The 4D Health Care Project Group of Catholic University of Pusan aims to cultivate the creative talent who have capabilities in developing 4D contents required for rehabilitation and health care of modern people. Both Department of Physical Therapy and Department of Software of this university are participating and operating the group jointly to perform the task.
The 4D Health Care refers to an advance health care technology which is used for the operation in a 4D-based mixed reality where human senses, cognition and experiences (1D) have been converged with both real and virtual information (3D) and the project group runs various curricular and extracurricular programs to train every participating student to acquire a 4D technology-based health care contents development skills. This has been written with the support of the 4D Health Care Project Group and the author wishes to express his gratitude to the Ministry of Education, National Research Foundation of Korea, as well as the CK Project Group. And this paper is the product of a team project performed in “Advanced Java Programing” Course at Dept. of Software, Catholic University of Pusan for the undergraduates. Also, my gratitude extends to Catholic University of Pusan and the Lord who has provided me with his wisdom and grace.
The first draft part of this paper was presented in at The 11th International Conference on Multimedia and Ubiquitous Engineering (MUE 2017) [15], May 22-24, 2017, Republic of Korea. I am grateful to two anonymous commentators who have contributed to the enhancement of the paper’s completeness with their valuable suggestions at the conference. I’d like to express my gratitude to the reviewers at the MUE 2017 and professors who have graded and recommended my papers for the journals for MUE 2017.
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Kim, TJ., Huh, JH. & Kim, JM. Bi-directional education contents using VR equipments and augmented reality. Multimed Tools Appl 77, 30089–30104 (2018). https://doi.org/10.1007/s11042-018-6181-4
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DOI: https://doi.org/10.1007/s11042-018-6181-4