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Interactive multi-sensory and volumetric content integration for music education applications

  • 1215: Multimodal Interaction and IoT Applications
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Abstract

Taiwan’s heritage in terms of the local music culture has been gradually fading in recent years. Thus, boosting and passing on the local music culture to pre-school and elementary school students are urgent requirements. This study proposes an interactive integration of multi-sensory and volumetric content for music education in Taiwan into applications for children. Further, the study introduces a technological multi-sensory pop-up sketch book created in collaboration with the National Taiwan Symphony Orchestra (NTSO) and Industrial Technology Research Institute (ITRI). Both organizations collaborate to integrate emerging media technologies, including augmented reality (AR) and volumetric capture for content production, and creative music teaching methods, derived from traditional pop-up sketch books. The final product featured 3D animated videos to achieve interactive learning with digital formation additional to the real worlds. This AR multi-sensory pop-up sketch book utilizes advanced volumetric capture technology to capture the motions of main actors in vivid 3D animation. Besides, modularized pop-up cards of musical instruments provide a haptic experience to complement the story. The book targets children aged between 3 and 12 years. An actual reading survey was conducted on 497 students from five kindergartens in Taiwan. Satisfaction with the book was rated using a five-rank scale. The cluster random sampling method was used for data analysis. Results of t-test produced an average score of 4.9980, which indicated that the target audience ranked the book with high levels of satisfaction. The results also confirmed that the story line was familiar among young children within the target age range. Additionally, using digital audio–visual augmented reality technology will be conducive to young children in terms of acceptance and recognition of traditional music culture. 3D animations of famous intellectual property characters aroused the interest of readers in learning about music through interactive contents. Moreover, this study provided evidence that the STEAM education model, which represents a cross-curricular approach that integrates Science, Technology, Engineering, Art, and Mathematics, is applicable to the inheritance and development of the local music culture.

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Acknowledgements

This project is supported by a grant from the Ministry of Culture, R.O.C. (Taiwan). Fruit Grandma is under the license of the Taiwan Public Television Service Foundation and IFKIDS Theatre Company. Helpful advice about children education and data analysis from Dr. Liza Lee, the Dean of the College of Humanities and Social Sciences and a Professor in the Department of Early Childhood Development and Education in Chaoyang University of Technology, is highly appreciated. Moreover, advice about revision in terms of technical writing and presentation from Dr. Chia-Hung Yeh, the Distinguished Professor of the Department of Electrical Engineering in National Taiwan Normal University, greatly improved the quality of the paper.

Funding

This work was supported by the Ministry of Culture, R.O.C. (Taiwan) [grant number 1083035025].

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Correspondence to Chin-Ling Ho.

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Ho, CL., Lin, TG. & Chang, CR. Interactive multi-sensory and volumetric content integration for music education applications. Multimed Tools Appl 82, 4847–4862 (2023). https://doi.org/10.1007/s11042-022-12314-3

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