Abstract
This paper is concerned with techniques for directly embedding moving objects in the real world into 360° virtual reality scenes captured by 360° camera, DSLR camera, smartphone, and others. For more natural embedding, we present a cylindrical mapping methodology based on a proposed international standard model for mixed and augmented reality, in which the living physical objects are called live actors and entities. Our experiments illustrate the realistic movements and interactions of live actors and entities that are embedded into 360° virtual reality scenes.
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Acknowledgements
This research was financially supported by the ICT R&D program of MSIP/IITP [20160001210021001, Standard Development of HMD Based VR Service Framework] and by the MSIT (Ministry of Science and ICT), Korea, under the ITRC (Information Technology Research Center) support program (IITP-2017-2013-0-00881) supervised by the IITP (Institute for Information & Communications Technology Promotion).
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Chheang, V., Jeong, S., Lee, G. et al. Natural embedding of live actors and entities into 360° virtual reality scenes. J Supercomput 76, 5655–5677 (2020). https://doi.org/10.1007/s11227-018-2615-z
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DOI: https://doi.org/10.1007/s11227-018-2615-z