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Game-Theoretic User Association in Ultra-dense Networks with Device-to-Device Relays

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Abstract

Device-to-device communication can assist cellular networks by making certain users equipment (UEs) work as relays between the base station (BS) and other users. In this paper, we present the ultra-dense network (UDN) with D2D relays instead of small cells, where UEs can form into clusters according to the traffic demand in hot-spot areas. Each UE requires to decide whether to connect to the BS, or to get associated with one of the D2D relays, a.k.a. cluster heads (CHs). To optimize the downlink system performance, we propose a game-theoretic user association scheme in the UDN with D2D relays, specifically focused on load balancing among the BS and CHs. The dynamic user association is formulated as a hedonic coalition game where we adopt a simplified but efficient measurement of the utility and select the effective game players in a smaller number. In the game, we estimate the number of users associated with each CH at the Nash-stable state which can indicate the overall expected load condition, and an admission control mechanism is finally employed on the basis of these values. Simulation results show that the UDN adopting the D2D relay technology can achieve a higher system rate than the traditional cellular network, and the proposed user association scheme outperforms the existing schemes while having a small computational complexity.

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Notes

  1. The user association scheme in [14] and that in [15] are similar to each other with slight changes, therefore we treat them as one throughout the rest of this paper.

  2. Even if the UE gets associated with a CH, it still needs the \(f_1\) resource for its backhaul link, and we assume that CHs have no demands for transmitting their own data, so here the denominator is N.

  3. The time complexity of the exhaustive search scheme is still considerable. Taking the case of \(N=10\) and \(C=3\) as an example, the complexity reaches as high as \((3+1)^{10}\).

  4. The comparison of complexity between the proposed scheme and scheme in [14, 15] depends on the exact values of N and C. For example, when \(N=500\) and \(C=20\), the complexity of the proposed scheme is higher; but when \(N=500\) and \(C=100\), that of the scheme in [14, 15] becomes higher.

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Acknowledgements

This work was supported in part by Huawei Technologies Company, Ltd., and in part by the National Science and Technology Major Project of China under Grant 2016ZX03001018-005.

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Correspondence to Geng Li.

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Li, G., Zhao, Y. & Li, D. Game-Theoretic User Association in Ultra-dense Networks with Device-to-Device Relays. Wireless Pers Commun 95, 2691–2708 (2017). https://doi.org/10.1007/s11277-017-3950-8

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