Skip to main content
Log in

Transition Texture Synthesis

  • Regular Paper
  • Published:
Journal of Computer Science and Technology Aims and scope Submit manuscript

Abstract

Synthesis of transition textures is essential for displaying visually acceptable appearances on a terrain. This investigation presents a modified method for synthesizing the transition texture to be tiled on a terrain. All transition pattern types are recognized for a number of input textures. The proposed modified patch-based sampling texture synthesis approach, using the extra feature map of the input source and target textures for patch matching, can synthesize any transition texture on a succession pattern by initializing the output texture using a portion of the source texture enclosed in a transition cut. The transition boundary is further enhanced to improve the visual effect by tracing out the integral texture elements. Either the Game of Life model or Wang tiles method are exploited to present a good-looking profile of successions on a terrain for tiling transition textures. Experimental results indicate that the proposed method requires few input textures, yet synthesizes numerous tileable transition textures, which are useful for obtaining a vivid appearance of a terrain.

This is a preview of subscription content, log in via an institution to check access.

Access this article

Price excludes VAT (USA)
Tax calculation will be finalised during checkout.

Instant access to the full article PDF.

Similar content being viewed by others

References

  1. Lai Y Y, Tai W K, Chang C C, Liu C D. Synthesizing transition textures on succession patterns. In Proc. Computer Graphics and Interactive Techniques in Australasia and South East Asia, New Zealand, 2005, pp.273–276.

  2. Conway J H. Mathematical Games. Scientific American, 1970.

  3. Wang H. Proving Theorems by pattern recognition II. Bell System Technique Journal, 1961, 40: 1–42.

    Google Scholar 

  4. David J Heeger, James R Bergen. Pyramid-based texture analysis/synthesis. In Proc. SIGGRAPH 1995 Conference on Computer Graphics and Interactive Techniques, Los Angeles, USA, 1995, pp.229–233.

  5. Ziv B J, Ran E Y, Lischinski D, Werman M. Texture mixing and texture movie synthesis using statistical learning. IEEE Trans. Visualization and Computer Graphics, 2001, 7(2): 120–135.

    Google Scholar 

  6. Wei L Y, Levoy M. Fast texture synthesis using treestructured vector quantization. In Proc. SIGGRAPH 2000, New Orleans, USA, 2000, pp.479–488.

  7. Efros A A, Leung T K. Texture synthesis by non-parametric sampling. In Proc. International Conference on Computer Vision (ICCV’99), Corfu, Greece Vol. 2, 1999.

  8. Ashikhmin M. Synthesizing natural textures. In Proc. ACM Symposium on Interactive 3D Graphics, Chapel Hill, NC, 2001, pp.217–226.

  9. Wei L Y. Texture synthesis from multiple sources. In Proc. SIGGRAPH 2003, Conference on Sketches and Applications, San Diego, USA, 2003, p.1.

  10. Hertzmann A, Jacobs C E, Oliver N, Curless B, Salesin D H. Image analogies. In Proc. SIGGRAPH 2001, Los Angeles, 2001, pp.327–340.

  11. Lin Liang, Ce Liu, Ying-Qing Xu, Baining Guo, Heung-Yeung Shum. Real-time texture synthesis by patch-based sampling. ACM Transactions on Graphics (TOG), 2001, 20(3): 127–150.

    Article  Google Scholar 

  12. Efros A A, Freeman W. Image quilting for texture synthesis and transfer. In Proc. SIGGRAPH 2001, Los Angeles, 2001, pp.341–346.

  13. Cohen M F, Shade J, Hiller S, Deussen O. Wang tiles for image and texture generation. ACM Transaction of Graphics, 2003, 22(3): 287–294.

    Article  Google Scholar 

  14. Kwatra V, Schodl A, Essa I, Turk G, Bobick A. Graphcut textures: Image and video synthesis using graph cuts. In Proc. SIGGRAPH 2003, San Diego, USA, 2003, pp.277–286.

  15. Wu Q, Yu Y. Feature matching and deformation for texture synthesis. In Proc. SIGGRAPH 2004, Los Angeles, USA, 2004, pp.364–367.

  16. Smith S M, Brady J M. SUSAN - A new approach to low level image processing. Defence Research Agency, 1995, TR95SMS1c.

  17. Tomasi C, Manduchi R. Bilateral filtering for gray and color images. In Proc. the Sixth International Conference on Computer Vision, Bombay, India, 1998, pp.836–846.

  18. Kwok P C K. A thinning algorithm by contour generation. Communications of the ACM, 1988, 31(11): 1314–1324.

    Article  Google Scholar 

  19. Nealen A, Alexa M. Fast and high quality overlap repair for patch-based texture synthesis. In Proc. the Computer Graphics International (CGI’04), Crete, Greece, 2004, pp.582–585.

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Yueh-Yi Lai.

Electronic Supplementary Material

Below is the link to the electronic supplementary material.

(PDF 73.5 kb)

Rights and permissions

Reprints and permissions

About this article

Cite this article

Lai, YY., Tai, WK. Transition Texture Synthesis. J. Comput. Sci. Technol. 23, 280–289 (2008). https://doi.org/10.1007/s11390-008-9130-2

Download citation

  • Received:

  • Revised:

  • Published:

  • Issue Date:

  • DOI: https://doi.org/10.1007/s11390-008-9130-2

Keywords

Navigation