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Cooperative Game Theory Based Coordinated Scheduling of Two-Machine Flow-Shop and Transportation

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Abstract

A cooperative game theoretical approach is taken to production and transportation coordinated scheduling problems of two-machine flow-shop (TFS-PTCS problems) with an interstage transporter. The authors assume that there is an initial scheduling order for processing jobs on the machines. The cooperative sequencing game models associated with TFS-PTCS problems are established with jobs as players and the maximal cost savings of a coalition as its value. The properties of cooperative games under two different types of admissible rearrangements are analysed. For TFS-PTCS problems with identical processing time, it is proved that, the corresponding games are σ0-component additive and convex under one admissible rearrangement. The Shapley value gives a core allocation, and is provided in a computable form. Under the other admissible rearrangement, the games neither need to be σ0-component additive nor convex, and an allocation rule of modified Shapley value is designed. The properties of the cooperative games are analysed by a counterexample for general problems.

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Correspondence to Hua Gong.

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The authors declare no conflict of interest.

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This research was supported in part by the Liaoning Province Xingliao Talents Plan Project under Grant No. XLYC2006017, and in part by the Scientific Research Funds Project of Educational Department of Liaoning Province under Grant Nos. LG202025 and LJKZ0260.

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Sun, W., Gong, H. & Liu, P. Cooperative Game Theory Based Coordinated Scheduling of Two-Machine Flow-Shop and Transportation. J Syst Sci Complex 36, 2415–2433 (2023). https://doi.org/10.1007/s11424-023-2491-3

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  • DOI: https://doi.org/10.1007/s11424-023-2491-3

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