Abstract
A cooperative game theoretical approach is taken to production and transportation coordinated scheduling problems of two-machine flow-shop (TFS-PTCS problems) with an interstage transporter. The authors assume that there is an initial scheduling order for processing jobs on the machines. The cooperative sequencing game models associated with TFS-PTCS problems are established with jobs as players and the maximal cost savings of a coalition as its value. The properties of cooperative games under two different types of admissible rearrangements are analysed. For TFS-PTCS problems with identical processing time, it is proved that, the corresponding games are σ0-component additive and convex under one admissible rearrangement. The Shapley value gives a core allocation, and is provided in a computable form. Under the other admissible rearrangement, the games neither need to be σ0-component additive nor convex, and an allocation rule of modified Shapley value is designed. The properties of the cooperative games are analysed by a counterexample for general problems.
Similar content being viewed by others
References
Lee C Y and Strusevich V A, Two-machine shop scheduling with an uncapacitated interstage transporter, IIE Transactions, 2005, 37(8): 725–736.
Gong H and Tang L X, Two-machine flowshop scheduling with intermediate transportation under job physical space consideration, Computers & Operations Research, 2011, 38(9): 1267–1274.
Zhong W Y and Chen Z L, Flowshop scheduling with interstage job transportation, Journal of Scheduling, 2015, 18(4): 411–422.
Dong J M, Wang X S, Hu J L, et al., An improved two-machine flowshop scheduling with intermediate transportation, Journal of Combinatorial Optimization, 2016, 31(3): 1316–1334.
Yuan S P, Li T K, and Wang B L, A discrete differential evolution algorithm for flow shop group scheduling problem with sequence-dependent setup and transportation times, Journal of Intelligent Manufacturing, 2021, 32(2): 427–439.
Xin X, Jiang Q Q, Li S H, et al., Energy-efficient scheduling for a permutation flow shop with variable transportation time using an improved discrete whale swarm optimization, Journal of Cleaner Production, 2021, 293(5): 126121.
Lei C J, Zhao N, Ye S, et al., Memetic algorithm for solving flexible flow-shop scheduling problems with dynamic transport waiting times, Computers & Industrial Engineering, 2020, 139: 105984.
Wei Q, Kang L Y, and Shan E F, Batching scheduling in a two-level supply chain with earliness and tardiness penalties, Journal of Systems Science & Complexity, 2016, 29(2): 478–498.
Cai S and Liu K, Heuristics for online scheduling on identical parallel machines with two GoS levels, Journal of Systems Science & Complexity, 2019, 32(4): 1180–1193.
Curiel I, Pederzoli G, and Tijs S, Sequencing games, European Journal of Operational Research, 1989, 40(3): 344–351.
Zhou Y P and Gu X S, One machine sequencing game with lateness penalties, International Journal on Information, 2012, 15(11): 4429–4434.
Ji M, Liu S, Zhang X L, et al., Sequencing games with slack due windows and group technology considerations, Journal of the Operational Research Society, 2017, 68(2): 121–133.
Li F and Yang Y, Cooperation in a single-machine scheduling problem with job deterioration, Proceedings of THE 2016 IEEE Information Technology, Networking, Electronic and Automation Control Conference, Chongqing, 2016, 20–22.
Yang G J, Sun H, and Uetz M, Cooperative sequencing games with position-dependent learning effect, Operations Research Letters, 2020, 48(4): 428–434.
Velzen B V, Sequencing games with controllable processing times, European Journal of Operational Research, 2006, 172(1): 64–85.
Lohmann E, Borm P, and Slikker M, Sequencing situations with just-in-time arrival, and related games, Mathematical Methods of Operations Research, 2014, 80(3): 285–305.
Saavedra-Nieves A, Schouten J, and Borm P, On interactive sequencing situations with exponential cost functions, European Journal of Operational Research, 2020, 280(1): 78–89.
Schouten J, Saavedra-Nieves A, and Fiestras-Janeiro M G, Sequencing situations and games with non-linear cost functions under optimal order consistency, European Journal of Operational Research, 2021, 294(2): 734–745.
Liu Z X, Lu L, and Qi X T, Cost allocation in rescheduling with machine unavailable period, European Journal of Operational Research, 2018, 266(1): 16–28.
Yang G J, Sun H, Hou D S, et al., Games in sequencing situations with externalities, European Journal of Operational Research, 2019, 278(2): 699–708.
Musegaas M, Borm P, and Quant M, Step out-step in sequencing games, European Journal of Operational Research, 2015, 246(3): 894–906.
Musegaas M, Borm P, and Quant M, On the convexity of step out-step in sequencing games, TOP: An Official Journal of the Spanish Society of Statistics and Operations Research, 2018, 26: 68–109.
Slikker M, Balancedness of sequencing games with multiple parallel machines, Annals of Operations Research, 2005, 137(1): 177–189.
Ciftci B, Borm P, Hamers H, et al., Batch sequencing and cooperation, Journal of Scheduling, 2008, 16(4): 405–415.
Curiel I, Multi-stage sequencing situations, International Journal of Game Theory, 2010, 39(1): 151–162.
Curiel I, Compensation rules for multi-stage sequencing games, Annals Operations Research, 2015, 225(1): 65–82.
Sun W J, Gong H, Xu K, et al., Cooperative games on proportionate flow-shop scheduling problem with due-dates, Control and Decision, 2022, 37(3): 712–720.
Atay A, Calleja P, and Soteras S, Open shop scheduling games, European Journal of Operational Research, 2021, 295(1): 12–21.
Klijn F and Sánchez E, Sequencing games without initial order, Mathematical Methods of Operations Research, 2006, 63(1): 53–62.
Le Breton M, Owen G, and Weber S, Strongly balanced cooperative games, International Journal of Game Theory, 1992, 20(4): 419–427.
Borm P, Fiestras-Janeiro G, Hamers H, et al., On the convexity of games corresponding to sequencing situations with due dates, European Journal of Operational Research, 2002, 136(3): 616–634.
Shapley L S, Cores of convex games, International Journal of Game Theory, 1971, 1(1): 11–26.
Shapley L S, A value for n-person games, Annals of Mathematics Studies, 1953, 28: 307–317.
Author information
Authors and Affiliations
Corresponding author
Ethics declarations
The authors declare no conflict of interest.
Additional information
This research was supported in part by the Liaoning Province Xingliao Talents Plan Project under Grant No. XLYC2006017, and in part by the Scientific Research Funds Project of Educational Department of Liaoning Province under Grant Nos. LG202025 and LJKZ0260.
Rights and permissions
About this article
Cite this article
Sun, W., Gong, H. & Liu, P. Cooperative Game Theory Based Coordinated Scheduling of Two-Machine Flow-Shop and Transportation. J Syst Sci Complex 36, 2415–2433 (2023). https://doi.org/10.1007/s11424-023-2491-3
Received:
Revised:
Published:
Issue Date:
DOI: https://doi.org/10.1007/s11424-023-2491-3