Abstract
Augmented reality is a growing field, with many diverse applications ranging from TV and film production, to industrial maintenance, medicine, education, entertainment and games. The central idea is to add virtual objects into a real scene, either by displaying them in a see-through head-mounted display, or by superimposing them on an image of the scene captured by a camera. Depending on the application, the added objects might be virtual characters in a TV or film production, instructions for repairing a car engine, or a reconstruction of an archaeological site. For the effect to be believable, the virtual objects must appear rigidly fixed to the real world, which requires the accurate measurement in real-time of the position of the camera or the user’s head. Present technology cannot achieve this without resorting to systems that require a significant infrastructure in the operating environment, severely restricting the range of possible applications.

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Acknowledgments
This work has been supported by the EC Grant IST-2002-002013 MATRIS. This work does not represent the opinion of the European Community, and the European Community is not responsible for any use which may be made of its contents.
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Felsberg, M., Koch, R. Editorial for the special issue on markerless real-time tracking for augmented reality image synthesis. J Real-Time Image Proc 2, 67–68 (2007). https://doi.org/10.1007/s11554-007-0047-8
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DOI: https://doi.org/10.1007/s11554-007-0047-8