Abstract
Geometry mesh introduces user control into texture synthesis and editing, and brings more variations in the synthesized results. But still two problems related remain in need of better solutions. One problem is generating the meshes with desired size and pattern efficiently from easier user inputs. The other problem is improving the quality of synthesized results with mesh information. We present a new two-step texture design and synthesis method that addresses these two problems. Besides example texture, a small piece of mesh sketch drawn by hand or detected from example texture is input to our algorithm. And then a mesh synthesis method of geometry space is provided to avoid optimizations cell by cell. Distance and orientation features are introduced to improve the quality of mesh rasterization. Results show that with our method, users can design and synthesize textures from mesh sketches easily and interactively.
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Lili Wang received the PhD from Beihang University, China, where she works as an assistant professor and an associate professor at School of Computer Science and Engineering from 2005 and 2007. She is also a researcher at the State Key Laboratory of Virtual Reality Technology and Systems. Her interests include the real-time rendering, realistic rendering, global illumination, soft shadow, and texture synthesis.
Qinglin Qi is a Master candidate in the Computer Science School and the State Key Laboratory of Virtual Reality Technology and Systems, Beihang University, China. His current research interests include computer graphics and texture synthesis.
Yi Chen has graduated with a Master degree from the Computer Science School and the State Key Laboratory of Virtual Reality Technology and Systems, Beihang University, China. His main research interests include 3D graphics rendering, computer graphics and texture synthesis.
Wei Ke is a researcher and lecturer of Macao Polytechnic Institute, China. He received his PhD from School of Computer Science and Engineering, Beihang University, China. His research interests include programming languages, formal methods, tool support for object-oriented and componentbased systems, and virtual reality applications. His recent research focuses on programming tools, programming environments and collaboration platform architectures.
Aimin Hao is a professor in the Computer Science School and the associate director of the State Key Laboratory of Virtual Reality Technology and Systems at Beihang University, China. He got his BS, MS, and PhD in Computer Science at Beihang University. His research interests are on virtual reality, computer simulation, computer graphics, geometric modeling, image processing, and computer vision.
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Wang, L., Qi, Q., Chen, Y. et al. Interactive texture design and synthesis from mesh sketches. Front. Comput. Sci. 8, 330–341 (2014). https://doi.org/10.1007/s11704-014-3285-5
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DOI: https://doi.org/10.1007/s11704-014-3285-5