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Comparing badges and learning goals in low- and high-stakes learning contexts

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Abstract

Digital badges (i.e., digital credentials for achievements) have been suggested as a useful and scalable implementation of gamification. Digital badges (hereafter “badges”) provide two potential supports for learning: (1) badges provide support for motivation by rewarding achievement and (2) badges provide implicit learning goals. The present paper describes two experiments in which we investigated whether badges can support self-regulated learning by comparing their impact on learning with students given explicit goals for student learning, a key factor in self-regulated learning. Specifically, we compared the effects of badges and goal setting in a low-stakes learning context (Experiment 1; online extra credit unit) and a high-stakes learning context (Experiment 2; introductory Educational Psychology courses). In these two quasi-experiments, participants were randomly assigned to one of four groups: badge only, goal only, badge + goal, or control (i.e., no badge, no goal). Learning was measured by comparing performance on topics related to Turkish Culture (Experiment 1) or Educational Psychology (Experiment 2) at pre-test and post-test. Somewhat surprisingly, the results from both studies demonstrated no significant improvement in learning between groups. The discussion suggests that caution should be taken when incorporating badges in learning contexts and provides guidance on the conditions under which badges may be most effective for supporting learning.

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Notes

  1.  Analyses were conducted with these 15 participants intact. Results revealed that the goals group (M = 2.96) performed significantly better than the badges + goals group (M = 1.86) on the festivals module quiz, F(3,103) = 3.880, p = .01. Because this result does not change the overall findings of our study, we chose to adhere to our original exclusion criteria.

  2. We adapted items from the Achievement Goal Orientation questionnaire (Was 2006) to measure four motivational goal orientations: mastery, performance approach, performance avoidant, and work avoidant and the motivation section of the Motivated Strategies for Learning Questionnaire (MSLQ; Pintrich et al. 1991). Little variance in AGO scores was found across all groups, F(3,46) = 1.09, p = .36. Similarly, there was little variation in scores on the MSLQ subscales [control beliefs, F(3,47) = 1.18, p = .33; extrinsic motivation, F(3,47) > 1 p = .50; intrinsic motivation, F(3,47) > 1, p = .80; self-efficacy, F(3, 47) > 1, p = .94; task value, F(3,47) = 1.16, p = .21; test-anxiety, F(3,47) = 1.47, p = .24].

  3. The experiment was conducted in an introductory Educational Psychology course. This fifteen-week course surveys the field and covers one topic per week. Topics include cognitive and learning theories, developmental theories, theories of motivation, cognition & instruction, and classroom management. The course textbook (Eggen and Kauchak 2016) was the basis for lectures, discussions, and quizzes.

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Acknowledgements

The authors thank Chris Was for statistical consulting and Christine Murphy for creating the AGO and MSLQ Macros.

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Morris, B.J., Dragovich, C., Todaro, R. et al. Comparing badges and learning goals in low- and high-stakes learning contexts. J Comput High Educ 31, 573–603 (2019). https://doi.org/10.1007/s12528-019-09228-9

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