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A card-based internet of things game ideation tool for museum context

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Abstract

The increasing deployments of Internet of Things (IoT) technologies create new opportunities for game design for museums. Previous studies have highlighted the difficulty that designers face in generating ideas for IoT serious games. This paper proposes a card game solution that synthesises design knowledge for IoT serious games in museum with the aim of guiding non-experts in rapid idea generation for IoT serious games. It also helps designers design for in-depth visitor engagement to cater for the changing role of museums. We achieve this through different types of domain-specific cards (Asset, Engagement, Serious Game, IoT and Possible Issue). The card game, consisting of 90 cards for idea generation, was developed and evaluated through two iterative series of user workshops involving Human Computer Interaction (HCI) students. Results show that the card game was useful as a way to aid concept ideation for HCI designers and practitioners, with museums and their content used as a useful test case. We further discuss the strengths and limitations of the ideation tool.

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Acknowledgements

We thank Dr Boriana Koleva from The University of Nottingham, UK and Professor Timothy Brailsford from The University of the West of England, UK for their useful suggestions and support.

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Correspondence to Kher Hui Ng.

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Huang, H., Ng, K.H., Bedwell, B. et al. A card-based internet of things game ideation tool for museum context. J Ambient Intell Human Comput 12, 9229–9240 (2021). https://doi.org/10.1007/s12652-020-02627-2

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  • DOI: https://doi.org/10.1007/s12652-020-02627-2

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