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A monocular 3D human pose estimation approach for virtual character skeleton retargeting

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Abstract

This paper presents a monocular 3D human pose estimation approach for virtual character skeleton retargeting with monocular visual equipment. First, the 2D human pose is achieved by using the OpenPose method from the continuous video frames collected by the monocular camera, and the corresponding 3D human pose is estimated by fusing and constructing the depth-channel pose estimation network. The pose filter network is next designed to smooth and optimize the 3D human pose estimation through a sliding window strategy. The human pose skeleton retargeting and optimizer methods are then proposed to support video motion capture applications and virtual character skeleton retargeting for animation based on the bone direction vectors and the re-projection error of joint points. Finally, the performance of the proposed approach is verified on Human3.6 M dataset, and the results show that the mean per-joint position error in the public dataset is 40.5 mm, which is lower than that of the multiple benchmark methods.

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The datasets generated during and analysed during the current study are available from the corresponding author on reasonable request.

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Acknowledgements

This work is supported by Natural Science Foundation of Shanghai under Grant 22ZR1424200.

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Correspondence to Aolei Yang or Yinghong Zhou.

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Yang, A., Liu, G., Naeem, W. et al. A monocular 3D human pose estimation approach for virtual character skeleton retargeting. J Ambient Intell Human Comput 14, 9563–9574 (2023). https://doi.org/10.1007/s12652-023-04629-2

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  • DOI: https://doi.org/10.1007/s12652-023-04629-2

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