Abstract
SoniFight is utility software designed to provide additional sonification cues to video games, especially those in the fighting game genre, in order to enhance their accessibility for players who are blind or visually impaired. While the software is distributed with configuration files that add sonification to a number of popular video games, configuration files may also be created or modified to provide user-customisable sonification to a wide variety of other games that run on the Windows platform through its built-in user interface. SoniFight is released under the MIT software license and the source code is freely available for use and modification at: https://github.com/feduni/sonifight.






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Acknowledgements
Many thanks to SightlessKombat for his insight into the issues experienced and techniques used by visually impaired players to successfully compete in fighting games, and to my PhD supervisors Peter Vamplew, Cameron Foale and Phil Smith for their support and guidance during the creation of the SoniFight software.
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All editorial decisions for this article, including selection of reviewers and the final decision, were made by guest editor Dr. Michael Heron.
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Lansley, A., Vamplew, P., Foale, C. et al. SoniFight: Software to Provide Additional Sonification Cues to Video Games for Visually Impaired Players. Comput Game J 7, 115–130 (2018). https://doi.org/10.1007/s40869-018-0059-6
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DOI: https://doi.org/10.1007/s40869-018-0059-6