Abstract
The Design of the flight simulator mechanism is an essential link in the development of aviation technology. The six-degree-of-freedom Stewart parallel mechanism is used as the mechanical body of most traditional flight simulators. They can simulate the six-degree-of-freedom motion of the aircraft. However, the reachable attitude of the moving platform of the Stewart parallel mechanism is relatively small, and its range of motion is ± 35°, which can only achieve a small range of yaw, roll and pitch. It can only satisfy the simulation of the attitude change of a civil aviation aircraft. A 4PUS-PPPS redundant parallel mechanism equipped with visual function is proposed to simulate the high motion performance of fighter aircraft, which can realize the movement of angles (− 90°,178°) around the horizontal axis of the aircraft. The flight attitude data of the aircraft were acquired and processed by filtering algorithms in the software of Unity 3D environment. Then, the three steering gears that simulate the action of the moving platform are controlled by the processed data, which realizes the simulation control of the combination of virtual and honest and provides a new idea for the research of redundant parallel mechanisms.










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This research was funded by the National Natural Science Foundation of China (Grant No. 51775325); National Key Research and Development Program of China (Grant No. 2018YFB1309200); Young Eastern Scholars Program of Shanghai (Grant No. QD2016033).
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Ren, B., Zhang, Z. Design of 4PUS-PPPS redundant parallel mechanism oriented to the visual system of flight simulator. Int J Intell Robot Appl 5, 534–542 (2021). https://doi.org/10.1007/s41315-021-00210-2
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DOI: https://doi.org/10.1007/s41315-021-00210-2