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On the Complexity of Succinct Zero-Sum Games

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We study the complexity of solving succinct zero-sum games, i.e., the games whose payoff matrix M is given implicitly by a Boolean circuit C such that M(i,j) = C(i,j). We complement the known EXP-hardness of computing the exact value of a succinct zero-sum game by several results on approximating the value. (1) We prove that approximating the value of a succinct zero-sum game to within an additive error is complete for the class promise-\(S^{p}_{2}\), the “promise” version of \(S^{p}_{2}\). To the best of our knowledge, it is the first natural problem shown complete for this class. (2) We describe a ZPP NP algorithm for constructing approximately optimal strategies, and hence for approximating the value, of a given succinct zero-sum game. As a corollary, we obtain, in a uniform fashion, several complexity-theoretic results, e.g., a ZPP NP algorithm for learning circuits for SAT (Bshouty et al., JCSS, 1996) and a recent result by Cai (JCSS, 2007) that \(S^{p}_{2} \subseteq\) ZPP NP. (3) We observe that approximating the value of a succinct zero-sum game to within a multiplicative factor is in PSPACE, and that it cannot be in promise-\(S^{p}_{2}\) unless the polynomial-time hierarchy collapses. Thus, under a reasonable complexity-theoretic assumption, multiplicative-factor approximation of succinct zero-sum games is strictly harder than additive-error approximation.

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Correspondence to Lance Fortnow.

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Manuscript received 11 October 2005

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Fortnow, L., Impagliazzo, R., Kabanets, V. et al. On the Complexity of Succinct Zero-Sum Games. comput. complex. 17, 353–376 (2008). https://doi.org/10.1007/s00037-008-0252-2

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  • DOI: https://doi.org/10.1007/s00037-008-0252-2

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