Abstract.
This paper deals with a temporal aspect of cooperative games. A solution of the game is reached through an allocation process. At each stage of the allocation process of a cooperative game a budget of fixed size is distributed among the players. In the first part of this paper we study a type of process that, at any stage, endows the budget to a player whose contribution to the total welfare, according to some measurements, is maximal. It is shown that the empirical distribution of the budget induced by each process of the family converges to a least square value of the game, one such value being the Shapley value. Other allocation processes presented here converge to the core or to the least core.
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Received: January 2001/Revised: July 2002
I am grateful to the Associate Editor and to the two anonymous referees of International Journal of Game Theory. This research was partially supported by the Israel Science Foundation, grant no. 178/99
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Lehrer, E. Allocation processes in cooperative games. Game Theory 31, 341–351 (2003). https://doi.org/10.1007/s001820200123
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DOI: https://doi.org/10.1007/s001820200123