Abstract
Interest point detection is a challenging problem in 3D objects. Compared to traditional corner detection based on the curvature, this paper proposes a novel method that quantifies the balance and uniformity of local geometric structures based on the distribution of vertex neighborhoods. We first define the neighborhoods of vertices and structure them within the two-ring, instead of constructing the overall mesh, so as to avoid the interference between the neighborhoods of different vertices. Then we introduce the concept "balance-distortion" to describe the geometric features of the local structure. The experimental results show that the proposed algorithm is robust against noise and invariant to geometric transformation. In addition, compared with the corner detection, more feature points that do not satisfy the balance and direction uniformity are detected, and the distribution of interest point is more uniform.
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Acknowledgements
This work was supported by the Strategic Priority Research Program of the Chinese Academy of Sciences (Grant No. XDC04000000), the National Natural Science Foundation of China (Grant No. 62073312), the Key Research and Development Program of LiaoNing (Grant No. 2020JH2/10100023), China Aero-engine Independent Innovation Special Fund Project (Grant No. ZZCX-2018-035), LiaoNing Revitalization Talents Program and K.C. Wong Education Foundation.
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Jiang, Y., Li, X., Liu, Y. et al. 3D interest point detection using balance-distortion oriented selection. Vis Comput 39, 733–747 (2023). https://doi.org/10.1007/s00371-021-02371-4
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DOI: https://doi.org/10.1007/s00371-021-02371-4