Skip to main content
Log in

Providing proper affordances when transferring source metaphors from information appliances to a 3G mobile multipurpose handset

  • Original Article
  • Published:
Personal and Ubiquitous Computing Aims and scope Submit manuscript

Abstract

The idea of merging different information appliances, each tailored to fit a specific task, into a multipurpose 3G mobile handset has become an interesting research area. This paper describes what considerations must be met from an efficiency point of view when designing a multipurpose handset concept including, e.g., camera functionality. The lessons learned when trading well-known previously acquired source metaphors for the “computer metaphor” was investigated in a small usability evaluation with 14 users, evaluating a multipurpose prototype. High task accuracy (effectiveness) was obtained (72% pass), but the efficiency with which the tasks were performed compared to using dedicated information appliances was low. Leaving out well-known affordances effectively prevented transfer of previously acquired source metaphors, which resulted in lack of feedback, inconsistency and errors. In order to validate usability, a combination of both objective and subjective metrics has to be used.

This is a preview of subscription content, log in via an institution to check access.

Access this article

Price excludes VAT (USA)
Tax calculation will be finalised during checkout.

Instant access to the full article PDF.

Fig. 1.
Fig. 2.
Fig. 3.
Fig. 4.
Fig. 5.
Fig. 6.
Fig. 7.
Fig. 8.

Similar content being viewed by others

References

  1. Sacher H, Loudon G (2002) Uncovering the new wireless interaction paradigm. Interact ACM 9(1):17–23

    Google Scholar 

  2. Ericsson Press Photo Library. http://www.ericsson.com/press/phli_mi.shtml. Cited November 2001

  3. Norman DA (1998) The invisible computer: why good products can fail, the personal computer is so complex, and information appliances are the solution. MIT Press, Cambridge, MA

    Google Scholar 

  4. Neale DC, Carroll JM (1997) The role of metaphors in user interface design. In: Helander M, Landauer TK and Prabhu P (eds) Handbook of human-computer interaction, second edition, Elsevier Science BV, Amsterdam, The Netherlands

  5. Ericsson T, Chincholle D and Goldstein M (2001) Both the cellular phone and the service impact WAP usability. In: Proceedings of IHM-HCI 2001, Lille, France, 10–14 September 2001

  6. Norman DA (1983) Some observations on mental models. In: Gentner D, Stevens A (eds) Mental models, Lawrence Earlbaum Associates, Hillsdale, NJ

  7. Norman DA (1988) The psychology of everyday things. Doubleday, New York

  8. ETSI (1993) Human factors (HF): a guide for usability evaluations of telecommunications systems and services. European Telecommunications Standards Institute, ETR 095 DTR/HF-3001

  9. Nielsen J (1993) Usability engineering. Academic Press, Boston, MA

  10. Chincholle D, Ericsson M and Viefhues B (2001) Towards direct manipulation interfaces and eyes free controls for optimising interaction with a mobile media player. In: Proceedings of HFT’2001, Bergen, Norway, 5–7 November 2001

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Mikael Goldstein.

Rights and permissions

Reprints and permissions

About this article

Cite this article

Goldstein, M., Nyberg, M. & Anneroth, M. Providing proper affordances when transferring source metaphors from information appliances to a 3G mobile multipurpose handset. Pers Ubiquit Comput 7, 372–380 (2003). https://doi.org/10.1007/s00779-003-0252-9

Download citation

  • Received:

  • Accepted:

  • Published:

  • Issue Date:

  • DOI: https://doi.org/10.1007/s00779-003-0252-9

Keywords

Navigation