Skip to main content
Log in

Conceptualising mixed spaces of interaction for designing continuous interaction

  • Original Article
  • Published:
Virtual Reality Aims and scope Submit manuscript

Abstract

Recent progress in the overlay and registration of digital information on the user’s workspace in a spatially meaningful way has allowed mixed reality (MR) to become a more effective operational medium. However, research in software structures, design methods and design support tools for MR systems is still in its infancy. In this paper, we propose a conceptual classification of the design space to support the development of MR systems. The proposed design space (DeSMiR) is an abstract tool for systematically exploring several design alternatives at an early stage of interaction design, without being biassed towards a particular modality or technology. Once the abstract design possibilities have been identified and a concrete design decision has been taken (i.e. a specific modality has been selected), a concrete MR application can be considered in order to analyse the interaction techniques in terms of continuous interaction properties. We suggest that our design space can be applied to the design of several kinds of MR applications, especially those in which very little user focus distraction can be tolerated, and where smooth connections and interactions between real and virtual worlds is critical for the system development. An image-guided surgery system (IGS) is used as a case study.

This is a preview of subscription content, log in via an institution to check access.

Access this article

Price excludes VAT (USA)
Tax calculation will be finalised during checkout.

Instant access to the full article PDF.

Fig. 1
Fig. 2
Fig. 3
Fig. 4
Fig. 5
Fig. 6
Fig. 7
Fig. 8
Fig. 9
Fig. 10
Fig. 11
Fig. 12
Fig. 13
Fig. 14

Similar content being viewed by others

Notes

  1. According to Poupyrev et al. (2002) and Rekimoto and Saitoh (1999), tangible interfaces are those in which each virtual object is linked to a (tangible) physical object and the user interacts with the virtual object by manipulating the corresponding physical object.

  2. We use the terms “digital” and “virtual” indiscriminately to refer to a world that is not physical or real. We also consider that “real” and “physical” share the same meaning of “not digital or virtual.”

  3. More details of this technology can be found at http://www.alterface.com.

  4. Following Brown (1997) and Pressman (2001), we are assuming here that the methodology corresponds to the process description necessary for the system development based on human–computer interaction approaches or based on paradigms of the software engineer.

  5. This approach was developed from the definitions given by Vanderdonckt and Bodart (1993).

  6. More details about this technology can be found at http://www.mimio.com.

  7. The complete analysis of this system can be found in Trevisan et al. 2003).

References

  • Akesson KP, Simsarian K (1999) Reality portals. In: Proceedings of the ACM symposium on virtual reality software and technology (VRST’99), London, UK, December 1999. ACM Press, New York, ISBN 1-58113-141-0

  • Allen JF (1993) Maintaining knowledge about temporal intervals. Commun ACM 26(11):832–843

    Article  Google Scholar 

  • Baudish P, DeCarlo D, Duchowski AT, Geiser WS (2003) Focusing on the essential: considering attention in display design. Commun ACM 46(3):60–66

    Article  Google Scholar 

  • Benford S, Greenhalt C, Reynard G, Brown C, Koleva B (1998) Understanding and constructing shared spaces with mixed reality boundaries. ACM Trans Comput–Human Interact 5(3):185–223

    Article  Google Scholar 

  • Berard F (2003) The Magic Table: computer-vision based augmentation of a whiteboard for creative meetings. In: Proceedings of the IEEE international workshop on projector-camera systems (Procams 2003), Nice, France, October 2003

  • Bier EA, Stone MC, Fishkin K, Buxton W, Baudel T (1994) A taxonomy of see-through tools. In: Proceedings of the ACM SIGCHI conference on human factors in computing systems (CHI’94), Boston, Massachusetts, April 1994. ACM Press, New York, pp 358–364

  • Billinghurst M, Weghorst S, Furness TA III (1998) Shared space: an augmented reality approach for computer supported collaborative work. Virtual Reality 3(1):25–36

    Google Scholar 

  • Brown J (1997) HCI and requirements engineering: exploring human–computer interaction and software engineering methodologies for the creation of interactive software. ACM SIGHCI Bull 29(1):32–35

    Google Scholar 

  • Dubois E, Nigay L, Troccaz J (2002) Assessing continuity and compatibility in augmented reality systems. J Univer Access Inf Soci 1(4):263–273

    Article  Google Scholar 

  • Dubois E, Gray PD, Nigay L (2003) ASUR++: a design notation for mobile mixed systems. Interact Comput 15(4):497–520

    Article  Google Scholar 

  • Durlach NI, Mavor AS (1995) Virtual reality: scientific and technological challenges. National Academy Press, Washington, DC

    Google Scholar 

  • Florins M, Trevisan D, Vanderdonckt J (2004) The continuity property in mixed reality and multiplatform systems: a comparative study. In: Proceedings of the 5th international conference on computer-aided design of user interfaces (CADUI 2004), Madeira Island, Portugal, January 2004, pp 328–339

  • Graham TCN, Watts LA, Calvary G, Coutaz J, Dubois E, Nigay L (2000) A dimension space for the design of interactive systems within their physical environments. In: Proceedings of the conference on designing interactive systems (DIS 2000), New York City, August 2000. ACM Press, New York, pp 406–416

  • Harrison BL, Ishii H, Vicente KJ, Buxton WAS (1995) Transparent layered user interfaces: an evaluation of a display design to enhance focused and divided attention. In: Proceedings of the ACM SIGCHI conference on human factors in computing systems (CHI’95), Denver, Colorado, May 1995. ACM Press, New York, pp 317–324

  • Ishii H, Kobayashi M, Arita K (1994) Iterative design of seamless collaboration media. Commun ACM 37(8)83–97

    Google Scholar 

  • ISMAR (2003) Proceedings of the 2nd IEEE and ACM international symposium on mixed and augmented reality, Tokyo, Japan, October 2003. Accessible at http://www.ismar03.org/

  • Klemmer SR (2003) Papier-mâché: toolkit support for tangible interaction. In: Proceedings of the 16th annual ACM symposium on user interface software and technology (UIST 2003), Vancouver, British Columbia, Canada, November 2003, doctoral consortium paper

  • Marichal X, Macq B, Douxchamps D, Umeda T, art.live consortium (2003) Real-time segmentation of video objects for mixed-reality interactive applications. In: Proceedings of the SPIE conference on visual communication and image processing (VCIP 2003), Lugano, Switzerland, July 2003, vol 5150, pp 41–50

  • Milgran P, Colquhoun H Jr (1999) A taxonomy of real and virtual world display integration. In: Proceedings of the 1st international symposium on mixed reality (ISMR’99): merging real and virtual environments, Yokohama, Japan, March 1999. Springer, Berlin Heidelberg New York, pp 1–16

    Google Scholar 

  • Dubois E, Gray P, Trevisan D, Vanderdonckt J (eds) (2004) MIXER’04. In: Proceedings of the IUI-CADUI 2004 international workshop on exploring the design and engineering of mixed reality systems, Island of Madeira, Portugal, January 2004. Also available at http://sunsite.informatik.rwth-aachen.de/Publications/CEUR-WS/Vol-91/, ISSN pp 1613–0073

  • Nigay L, Dubois E, Renevier P, Pasqualetti L, Troccaz J (2003) Mixed systems: combining physical and digital worlds. In: Proceedings of the 10th international conference on human–computer interaction (HCI International 2003), Crete, Greece, June 2003, pp 1203–1207

  • Norman DA, Draper SW (1986) User centered system design: new perspectives on human–computer interaction. Lawrence Erlbaum, Hillsdale, New Jersey

    Google Scholar 

  • Poupyrev I, Tan DS, Billinghurst M., Kato H, Regembrecht H, Tetsutani N (2002) Developing a generic augmented reality interface. IEEE Computer 35(3):44–50

    Google Scholar 

  • Pressman RS (2001) Software engineering: a practitioner’s approach, 5th edn. McGraw-Hill, New York

    Google Scholar 

  • Rekimoto J, Nagao K (1995) The world through the computer: computer augmented interaction with real world environments. In: Proceedings of the 8th ACM symposium on user interface software and technology (UIST’95), Pittsburgh, Pennsylvania, November 1995, pp 29–36

  • Rekimoto J, Saitoh M (1999) Augmented surfaces: a spatially continuous work space for hybrid computing environments. In: Proceedings of the ACM SIGCHI conference on human factors in computing systems (CHI’99), Pittsburgh, Pennsylvania, May 1999.ACM Press, New York, pp 378–385

  • Renevier P, Nigay L (2001) Mobile collaborative augmented reality: the augmented stroll. In: Proceedings of the 8th IFIP international conference on engineering for human–computer interaction (EHCI 2001), Toronto, Canada, May 2001. Lecture notes in computer science, vol 2254, Springer, Berlin Heidelberg New York, pp 315–334

  • Rogers Y, Scaife M, Gabrielli S, Smith H, Harris E (2002) A conceptual framework for mixed reality environments: designing novel learning activities for young children. Presence 11(6):677–686

    Google Scholar 

  • STARS (2003) Proceedings of the international workshop on software technology for augmented reality systems, Tokyo, Japan, October 2003. Accessible ate http://stars2003.in.tum.de/

  • Sutcliffe A (2003) Multimedia and virtual reality: designing multisensory user interfaces. Lawrence Erlbaum, Mahwah, New Jersey

    Google Scholar 

  • Tanriverdi V, Jacob RJK (2001) VRID: a design model and methodology for developing virtual reality interfaces. In: Proceedings of the ACM symposium on virtual reality software and technology (VRST 2001), Banff, Alberta, Canada, November 2001. ACM Press, New York, pp 175–182

  • Trevisan DG, Vanderdonckt J, Macq BM, Raftopoulos C (2003) Modeling interaction for image-guided procedures. In: Proceedings of the SPIE conference on medical imaging, San Diego, California, February 2003, vol 5029, pp 108–118

  • Trevisan DG, Vanderdonckt J, Macq BM (2004) Designing interaction space for mixed reality systems. In: Proceedings of the international workshop on exploring the design and engineering of mixed reality systems (MIXER’04). Available at http://sunsite.informatik.rwth-aachen.de/Publications/CEUR-WS/Vol-91/paperD5.pdf, ISSN 1613–0073:27–34

  • Vanderdonckt J, Bodart F (1993) Encapsulating knowledge for intelligent interaction objects selection. In: Adjunct proceedings of the joint conference of ACM SIGCHI and INTERACT (InterCHI’93), Amsterdam, The Netherlands, April 1993. ACM Press, New York, pp 424–429

  • Vazirgiannis M, Theodoridis Y, Sellis TK (1998) Spatio-temporal composition and indexing for large multimedia applications. Multimedia Syst 6(4):284–298

    Article  Google Scholar 

  • Vertegaal R (2003) Introduction to special issue on “Attentive user interfaces.” Commun ACM 46(3):pp 30–33

    Google Scholar 

Download references

Acknowledgments

We gratefully acknowledge the support of the Belgian Région Wallonne under contract WALEO 21/5129. The work described here is a part of the VISME/MERCATOR projects, available at http://www.isys.ucl.ac.be/bchi/research/visme.htm.

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Daniela Gorski Trevisan.

Rights and permissions

Reprints and permissions

About this article

Cite this article

Trevisan, D.G., Vanderdonckt, J. & Macq, B. Conceptualising mixed spaces of interaction for designing continuous interaction. Virtual Reality 8, 83–95 (2004). https://doi.org/10.1007/s10055-004-0140-2

Download citation

  • Received:

  • Accepted:

  • Published:

  • Issue Date:

  • DOI: https://doi.org/10.1007/s10055-004-0140-2

Keywords

Navigation