Skip to main content
Log in

Stroke-based modeling and haptic skill display for Chinese calligraphy simulation system

  • Original Article
  • Published:
Virtual Reality Aims and scope Submit manuscript

Abstract

The goal of this paper is to study haptic skill representation and display in a Chinese calligraphy training system. The challenge is to model haptic skill during the writing of different strokes in Chinese characters and to achieve haptic rendering with high fidelity and stability. The planning of the writing process is organized at three levels: task, representation and device level to describe the haptic handwriting skill. State transition graph (STG) is proposed to describe switches between tasks during the handwriting. Chinese characters are modeled using 39 typical strokes, which are further grouped into basic and compound strokes. The compound stroke is considered to be sequential combination of the basic strokes. Straight and curve strokes are modeled using line segment and the Bezier curve, respectively. Information from STG is used for real-time collision detection and haptic rendering. Ambiguity of the collision detection at stroke-corner points is prevented using active stroke combined with local nearest point computation. A modified virtual fixture method is developed for haptic rendering. The approach is tested on a prototype training system using Phantom desktop. Initial experiments suggest that the proposed modeling and rendering method is effective.

This is a preview of subscription content, log in via an institution to check access.

Access this article

Price excludes VAT (USA)
Tax calculation will be finalised during checkout.

Instant access to the full article PDF.

Fig. 1
Fig. 2
Fig. 3
Fig. 4
Fig. 5
Fig. 6
Fig. 7
Fig. 8
Fig. 9
Fig. 10
Fig. 11
Fig. 12
Fig. 13
Fig. 14
Fig. 15
Fig. 16
Fig. 17
Fig. 18
Fig. 19
Fig. 20
Fig. 21
Fig. 22
Fig. 23
Fig. 24
Fig. 25
Fig. 26
Fig. 27
Fig. 28
Fig. 29
Fig. 30
Fig. 31
Fig. 32
Fig. 33
Fig. 34
Fig. 35
Fig. 36
Fig. 37
Fig. 38

Similar content being viewed by others

References

  1. Solis J, Avizzano CA, Bergamasco M (2002) Teaching to write Japanese characters using a haptic interface. In: Proceedings of the 10th international symposium on Haptic interfaces for virtual environment and teleoperator systems, HAPTICS, pp 255–262

  2. Henmi K, Yoshikawa T (1998) Virtual lesson and its application to virtual calligraphy system. In: Proceedings of the 1998 IEEE international conference on robotics and automation. 2:1275–1280

  3. Teo CL, Burdet E, Lim HP (2002) A robotic teacher of chinese handwriting. In: Proceedings of 10th international symposium on Haptic interfaces for virtual environment and teleoperator systems, HAPTICS, pp 335–341

  4. Yang H-M, Lu J-J, Lee H-J (2001) A bezier curve-based approach to shape description for chinese calligraphy characters. In: Proceedings of the 6th international conference on document analysis and recognition, pp 276–280

  5. Chu NS-H, Tai C-L (2002) An efficient brush model for physically-based 3D painting. In: Proceedings of the 10th Pacific conference on computer graphics and applications, pp 413–421

  6. Yeh J-S, Lien T-Y, Ouhyoung M (2002) On the effects of haptic display in brush and ink simulation for Chinese painting and calligraphy. In: Proceedings of the 10th Pacific conference on computer graphics and applications, pp 439–441

  7. SagaS, Kawakami N, Tachi S (2005) Haptic teaching using opposite force presentation. In: Proceeding of the 1st World Haptics conference, Pisa, Italy, pp 18–20

  8. Hennion B, Gentaz E, Gouagout P, Bara F (2005) Telemaque, a new visuo-haptic interface for remediation of dysgraphic children. In: Proceedings of the 1st World Haptics conference, Pisa, Italy, pp 18–20

  9. Sakuma M et al (1999) System for Japanese calligraphy lesson with force feedback. In: Proceedings of the 8th annual symposium on Haptic interfaces for virtual environment and teleoperator systems

  10. Srinivasan MA, Basdogan C (1997) Haptics in virtual environments: taxonomy, research status, and challenges. Comput Graph 21(4):393–404

    Article  Google Scholar 

  11. Adams RJ, Hannaford B (1999) “Stable Haptic interaction with virtual environments”. IEEE Trans Rob Autom 15:3

    Article  Google Scholar 

Download references

Acknowledgements

This work is supported by the Science Foundation of China Post-doctoral Research and the National Science Foundation of China under the grant No. 50275003. Their support is greatly appreciated. Authors would also like to thank Professor Hong Z. Tan from Purdue Univ. for her proof reading and suggestions during revision phase of the paper.

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Daniel Wang.

Rights and permissions

Reprints and permissions

About this article

Cite this article

Wang, D., Zhang, Y. & Yao, C. Stroke-based modeling and haptic skill display for Chinese calligraphy simulation system. Virtual Reality 9, 118–132 (2006). https://doi.org/10.1007/s10055-005-0012-4

Download citation

  • Received:

  • Accepted:

  • Published:

  • Issue Date:

  • DOI: https://doi.org/10.1007/s10055-005-0012-4

Keywords

Navigation