Skip to main content
Log in

The Virtual Trillium Trail and the empirical effects of Freedom and Fidelity on discovery-based learning

  • Original Article
  • Published:
Virtual Reality Aims and scope Submit manuscript

Abstract

The Virtual Trillium Trail is a new kind of desktop virtual reality application that crosses over into the area of geospatial, educational simulations. Visual fidelity significantly impacts intrinsic learning, activity in situ, and knowledge gained, independent of other factors. The main empirical contribution of this report is on the impact of the user interface design parameters of graphical fidelity and navigational freedom on learning outcomes. A planned orthogonal contrast, Two-way ANOVA with the factors of Visual Fidelity and Navigational Freedom—both scaled, and set to high and low levels—shows significant impacts on the variables of Salient Events, a proxy for discovery-based learning, and Knowledge Gained, as measured between a pre-test and a post-test. Thus, there is strong empirical evidence to support the use of desktop virtual environments, built with high-fidelity, photo-realistic, and free navigational game engine technology, as educational simulations for informal education. The high-level Visual Fidelity combined with the high-level Navigational Freedom condition showed a mean learning gain of 37.44% and is significantly superior to the low-level Visual Fidelity, low-level Navigational Freedom condition, ceteris paribus.

This is a preview of subscription content, log in via an institution to check access.

Access this article

Price excludes VAT (USA)
Tax calculation will be finalised during checkout.

Instant access to the full article PDF.

Fig. 1
Fig. 2
Fig. 3
Fig. 4
Fig. 5
Fig. 6
Fig. 7
Graph 1
Graph 2
Graph 3
Graph 4

Similar content being viewed by others

References

  • Aggarwal R, Ward J, Balasundaram I, Sains P, Athanasiou T, Darzi A (2007) Proving the effectiveness of virtual reality simulation for training in laparoscopic surgery. Ann Surg 245(5):771–779

    Article  Google Scholar 

  • Allison D, Wills B, Bowman D, Wineman J, Hodges LF (1997) The virtual reality gorilla exhibit. Comput Graph App IEEE 17(6):30–38

    Article  Google Scholar 

  • Barab S, Zuiker S, Warren S, Hickey D, Ingram-Goble A, Kwon E-J, Kouper I, Herring SC (2007) Situationally embodied curriculum: relating formalisms and contexts. Sci Educat 91(5):750–782

    Article  Google Scholar 

  • Beechwood Farms Nature Reserve (2005) Beechwood farms outdoor discovery hike (Unpublished manuscript of the Audubon Society of Western Pennsylvania. Pittsburgh, PA)

  • Bobick A, Intille S, Davis J, Baird F, Pinhanez C, Campbell L, Ivanov Y, Schutte A, Wilson A, KidsRoom The (1999) A perceptually-based interactive and immersive story environment. Pres Teleoperat Vir Environ 8(4):369–393

    Article  Google Scholar 

  • Bowman DA, North C, Chen J, Polys N, Pyla PS, Yilmaz U (2003) Information-rich virtual environments: theory, tools, and research agenda. In: Proceedings of VRST’03, ACM Press 81–90

  • Brusilovsky P, Sosnovsky S (2005) Individualized exercises for self-assessment of programming knowledge: an evaluation of QuizPACK. J Educat Res Comput 5:3 Article No 6

    Google Scholar 

  • Cruz-Neira C, Sandin Daniel J, DeFanti T (1993) Surround-screen projection-based virtual reality: the design and implementation of the CAVE. In: Proceedings of ACM SIGGRAPH 1993, ACM Press 135–142

  • Darken RP, Sibert JL (1996) Navigating large virtual spaces. Int J Human Comput Int 8(1):49–71

    Article  Google Scholar 

  • Dede C, Clarke J, Ketelhut DJ, Nelson B, Bowman C (2005) Students’ motivation and learning of science in a multi user virtual environment In: Proceedings of AERA 2005, American Educational Research Association

  • Dill KE, Dill JC (1998) Video game violence: a review of the empirical literature. Aggres Viol Behav 4(4):407–428

    Article  MathSciNet  Google Scholar 

  • Druin A (1999) Cooperative inquiry: Developing new technologies for children with children, In: Proceedings CHI 1999, ACM Press 592–599

  • Gibson JJ (1979) The ecological approach to visual perception. Lawrence Erlbaum, Hillsdale, NJ, USA

    Google Scholar 

  • Glass G, Hopkins K (1996) Statistical methods in education and psychology, 3rd edn. Allyn and Bacon, Needham Heights, MA, USA

    Google Scholar 

  • Harrington MCR (2009) An ethnographic comparison of real and virtual reality field trips of trillium trail: the salamander find as a salient event. Children Youth Environ 19(1) http://www.colorado.edu/journals/cye

  • Harrington MCR (2010) Empirical evidence of priming, transfer, reinforcement, and learning in the real and virtual trillium trails, IEEE transactions on learning technologies, 28 Jul. IEEE computer society digital library. IEEE Computer Society, http://doi.ieeecomputersociety.org/10.1109/TLT.2010.20

  • Jacobson J (2008) Ancient architecture in virtual reality: does visual immersion really aid learning? Dissertation Abstracts International

  • Johnson A, Moher T, Ohlsson S, Gillingham M (1999) The round earth project. Comput Graph App IEEE 19(6):60–69

    Article  Google Scholar 

  • Kalisz S (1996–2006) [Plot study of Trillium Trail Wild Life Reserve]. Unpublished raw data. University of Pittsburgh

  • Mikropoulos TA, Katsikis A, Nikolou E, Tsakalis P (2003) Virtual environments in biology teaching. J Biol Edu 37(4):176–181

    Article  Google Scholar 

  • Morie JM, Iyer K, Luigi D, Williams J, Dozois A, Rizzo A (2005) Development of a data management tool for investigating multivariate space and free will experiences in virtual reality. Exp Psycol Biomet 30(3):319–331

    Google Scholar 

  • Nash E, Edwards G, Thompson J, Barfield W (2000) A review of presence and performance in virtual environments. Int J Human Comput Interact 12(1):1–41

    Article  Google Scholar 

  • Nehring W, Lashley F (2009) Nursing simulation: a review of the past 40 years. Simulat Gam 40(4):528–552

    Article  Google Scholar 

  • Pausch R, Proffitt D, Williams G (1997) Quantifying immersion in virtual reality. In: Proceedings of ACM SIGGRAPH 1997, ACM Press 13–18

  • Roussos M, Johnson A, Moher T, Leigh J, Vasilakis C, Barnes C (1999) Learning and building together in an immersive virtual world. Pres Teleoperat Vir Environ J 8(3):247–263

    Article  Google Scholar 

  • Roussou M, Oliver M, Slater M (2006) The virtual playground: an educational virtual reality environment for evaluating interactivity and conceptual learning. Virt Real 10(3–4):227–240

    Article  Google Scholar 

  • Salzman M, Dede C, Loftin B (1996) Science space: virtual realities for learning complex and abstract scientific concepts. In: Proceedings of IEEE virtual reality annual international symposium, IEEE Press 246–253

  • Scharver C, Evenhouse R, Johnson A, Leigh J (2004) Designing cranial implants in a haptic augmented reality environment. Commun ACM 47(8):33–38

    Article  Google Scholar 

  • Schell J (2005) Understanding entertainment: story and game play are one, ACM pres computers in entertainment (CIE) 3 1

  • Schell J, Shochet J (2001) Designing interactive theme park rides. IEEE Comput Graph App 21(4):11–13

    Article  Google Scholar 

  • UnReal Technology (2008) Retrieved September 17, 2009, from https://www.epicgames.com

  • Winn W (1993) A conceptual basis for educational applications of virtual reality. University of Washington Press, Seattle, Washington

    Google Scholar 

  • Winn W, Windschitl M, Fruland R, Lee Y (2002) When does immersion in a virtual environment help students construct understanding? In: Proceedings of the fifth international conference of the learning sciences 497–503

  • Yoon S, Laffey J, Oh H (2008) Understanding usability and user experience of web-based 3D graphics technology. Int J Human Comput Interact 24(3):288–300

    Article  Google Scholar 

Download references

Acknowledgments

The author wishes to thank Dr. Susan Kalisz, Professor of Biology at the University of Pittsburgh; Ms. Gabi Hughes, Coordinator of the Environmental Education Program, Audubon Society of Western Pennsylvania; and all of the teachers, parents, and students who volunteered.

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Maria C. R. Harrington.

Rights and permissions

Reprints and permissions

About this article

Cite this article

Harrington, M.C.R. The Virtual Trillium Trail and the empirical effects of Freedom and Fidelity on discovery-based learning. Virtual Reality 16, 105–120 (2012). https://doi.org/10.1007/s10055-011-0189-7

Download citation

  • Received:

  • Accepted:

  • Published:

  • Issue Date:

  • DOI: https://doi.org/10.1007/s10055-011-0189-7

Keywords

Navigation