Abstract
This paper aims to present the results of a systematic review focused on usability evaluation methods for serious games (SG) of mobile devices applicable to health care. The research questioned which usability evaluation methods have been available for mobile serious games. The research was conducted into four databases (ACM, IEEE, Science Direct and Springer) in two periods (23–30 March, 2015, and 01–07 June, 2016). After evaluating 2191 papers, the researchers considered that 9 met the eligibility criteria. As a result, similarities between some methodologies used have been found, however a specific methodology for SGs usability evaluation applicable to health has not been encountered.
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The authors are grateful to Brazilian National Council for Scientific and Technological Development for their support (Process numbers 444088/2014-8 e 303618/2015-9).
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Schmidt, J.D.E., De Marchi, A.C.B. Usability evaluation methods for mobile serious games applied to health: a systematic review. Univ Access Inf Soc 16, 921–928 (2017). https://doi.org/10.1007/s10209-016-0511-y
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DOI: https://doi.org/10.1007/s10209-016-0511-y