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The Discovery of Interactive Spaces: Learning by Design in High School Music Technology Classes

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Abstract

This paper describes an educational experience realized in the form of extracurricular workshops involving music technology students of the “V. Gambara” music high school in Brescia (Italy). By means of a participatory prototyping experience, the project aimed at fostering the students awareness and understanding of technological means and their utility . The Discovery of Interactive Spaces project focuses on motion tracking technologies in connection with sound and visual production, as means to provoke reflections on their cultural and societal impact on social utility and inclusion, and artistic expression. To this end, students proposed design concepts, and prototyped sonic interactive experiences. The Discovery of Interactive Spaces is framed within the broader themes of computational thinking and creativity, learning by design, and technology awareness. These themes represent the pillars of technological citizenship, which is considered crucial for the twenty-first century student.

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Notes

  1. The European Political Strategy Centre is a research institute established in 2014 by the European Commission with the task of producing strategic analysis and policy advice.

  2. The Partnership for twenty-first century Learning (P21) was founded in 2002 as a coalition bringing together the business community, education leaders, and policymakers with the aim to boost innovation in education. P21 is part of Battelle for Kids since 2018.

  3. https://www.liceogambara.edu.it/.

  4. The Italian high school classes correspond approximately to 9-12 grades of the American K12 model.

  5. http://csc.dei.unipd.it/.

  6. https://cycling74.com/.

  7. https://new.steinberg.net/cubase/.

  8. https://www.audacityteam.org/.

  9. https://musescore.com/.

  10. http://puredata.info/.

  11. https://www.leapmotion.com/.

  12. https://github.com/akamatsu/aka.leapmotion

  13. The Stanza Logomotoria (https://www.youtube.com/watch?v=hd3rbsEaLks), Wizefloor (https://www.wizefloor.com/), Smallab (https://www.smallablearning.com/).

  14. OpenPTrack (http://openptrack.org/arts/) and Electrical Walks by Christina Kubisch (https://binged.it/2TRuNmr).

  15. https://www.soundbeam.co.uk/.

  16. http://csc.dei.unipd.it/.

  17. For example, Gesang der Junglinge (K. Stockhausen, 1956), Ritratto di Cittá (L. Berio and B. Maderna, 1955), Thema. Omaggio a Joice (L. Berio, 1958), and Vox 5 (T. Wishart, 1979-86).

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Acknowledgements

The authors thank all the students who participated to the project, for their effort and enthusiasm. Thanks also to the school staff who cooperated for the project realization. We also mention Stefano Alessandretti (Music Conservatory “L. Marenzio”, Brescia - Italy) and Riccardo Luise (Sound and Music Computing Group, University of Padua - Italy) who collaborated as experts in audio programming and motion tracking management respectively.

Funding

The project was supported by the National Operation Program (PON) within the framework of “Fondo Sociale Europeo (FSE)”, identification code 10.2.2A-FdRPOC-LO-2018-187.

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Correspondence to Marcella Mandanici.

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Mandanici, M., Di Filippo, R. & Delle Monache, S. The Discovery of Interactive Spaces: Learning by Design in High School Music Technology Classes. Tech Know Learn 26, 1131–1151 (2021). https://doi.org/10.1007/s10758-020-09464-4

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