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Cloud-oriented emotion feedback-based Exergames framework

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Abstract

Exergames platform can be more appealing to the users if they can interact with emotion. Therefore, in this paper, we propose an automatic emotion recognition system from speech to be embedded in the Exergames platform. While playing and doing exercise, the user expresses his or her feeling by uttering some phrases. The speech is recorded by an omnidirectional mic and transmitted to an emotion recognition server in a cloud environment, where the emotion (e.g. happy, sad or neutral) is recognized. For the recognition, we use MPEG-7 low-level audio features and a Gaussian mixture model based classifier. A tactile vibration is generated based on the emotion and feedback to the user for a real feeling. The user can thus have an instantaneous vibrational feeling based on his or her satisfaction. The recognized emotion can also be used as the user’s satisfaction of the framework on the fly without the need of a survey session. The experimental study and performance comparison show that the proposed framework has positive effects on the perception of physical activities.

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Acknowledgments

This work is financially supported by the King Saud University, Deanship of Scientific Research, Research Chair of Pervasive and Mobile Computing.

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Correspondence to M. Shamim Hossain.

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Shamim Hossain, M., Muhammad, G., Al-Qurishi, M. et al. Cloud-oriented emotion feedback-based Exergames framework. Multimed Tools Appl 77, 21861–21877 (2018). https://doi.org/10.1007/s11042-017-4621-1

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  • DOI: https://doi.org/10.1007/s11042-017-4621-1

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