Skip to main content

Advertisement

Log in

StoryCube: supporting children’s storytelling with a tangible tool

  • Published:
The Journal of Supercomputing Aims and scope Submit manuscript

Abstract

Storytelling is one of the effective methods used in education. Computer-aided storytelling allows children to create more free-form stories and provides a large amount of story materials. Grounded in the current related works, we design a tangible interactive tool, which supports children to interact with virtual objects via a tangible way instead of the usage of mouse/keyboard. With this tool, we also develop a storytelling system called StoryCube where children are able to create a 3D story environment and accomplish story narrations through physical manipulations to different virtual characters. From a preliminary user study, we find StoryCube full of playfulness, easy to learn and use, and somehow inspire children in storytelling activities.

This is a preview of subscription content, log in via an institution to check access.

Access this article

Price excludes VAT (USA)
Tax calculation will be finalised during checkout.

Instant access to the full article PDF.

Fig. 1
Fig. 2
Fig. 3
Fig. 4
Fig. 5
Fig. 6

Similar content being viewed by others

References

  1. Ananny M, Cassell J (2001) Telling tales: a new toy for encouraging written literacy through oral storytelling. In: Proc of the society for research in child development conference

    Google Scholar 

  2. Alissa A (2007) The CTI framework: informing the design of tangible systems for children. In: Proc of the 1st international conference on tangible and embedded interaction (TEI ’07). ACM, New York, pp 195–202

    Google Scholar 

  3. Bers M, Cassell J (1998) Interactive storytelling systems for children: using technology to explore language and identity. J Interact Learn Res 9(2):183–215

    Google Scholar 

  4. Boltman A, Druin A (2003) Children’s storytelling technologies: differences in elaboration and recall. Dissertation. Technical Report, University of Maryland at College Park. pdf.aminer.org

  5. Chiasson S, Gutwin C (2005) Design principles for children’s technology. Technical Report. HCI-TR-2005-02

  6. Cao X, Lindley S, Helmes J, Sellen A (2010) Telling the whole story: anticipation, inspiration and reputation in a field deployment of TellTable. In: Proc of the 2010 ACM conference on computer supported cooperative work (CSCW ’10). ACM, New York, pp 251–260

    Chapter  Google Scholar 

  7. Cavazza M, Lugrin J, Pizzi D, Charles F (2007) Madame Bovary on the holodeck: immersive interactive storytelling. In: Proc of the 15th international conference on multimedia (MULTIMEDIA ’07). ACM, New York, pp 651–660

    Chapter  Google Scholar 

  8. Coulter C, Michael C, Poynor L (2007) Storytelling as pedagogy: an unexpected outcome of narrative inquiry. Curriculum Inquiry, pp 103–121

  9. Cassell J, Ryokai K (2001) Space for voice: technologies to support children’s fantasy and storytelling. Personal Ubiquitous Computing, pp 169–190

  10. Caitlin K, Randy P, Sara K (2007) Storytelling Alice motivates middle school girls to learn computer programming. In: Proc of the SIGCHI conference on human factors in computing systems (CHI ’07). ACM, New York, pp 1455–1464

    Google Scholar 

  11. Chung K, Shilman M, Merrill C, Ishii H (2010) OnObject: gestural play with tagged everyday objects. In: Adjunct proc of the 23nd annual ACM symposium on user interface software and technology (UIST ’10). ACM, New York, pp 379–380

    Chapter  Google Scholar 

  12. Druin A, Stewart J, Proft D, Bederson B, Hollan J (1997) KidPad: a design collaboration between children, technologists, and educators. In: Proc of the ACM SIGCHI conference on human factors in computing systems (CHI ’97). ACM, New York, pp 463–470

    Chapter  Google Scholar 

  13. Fails J, Druin A, Guha M (2010) Interactive storytelling: interacting with people, environment, and technology. In: First international workshop on interactive storytelling for children (IDC ’10). ACM, New York

    Google Scholar 

  14. Fails J, Druin A, Guha M, Chipman G, Simms S, Churaman W (2005) Child’s play: a comparison of desktop and physical interactive environments. In: Proc of the 2005 conference on interaction design and children (IDC ’05). ACM, New York, pp 48–55

    Chapter  Google Scholar 

  15. Ishii H, Ullmer B (1997) Tangible bits: towards seamless interfaces between people, bits and atoms. In: Proc of the ACM SIGCHI conference on human factors in computing systems (CHI ’97). ACM, New York, pp 234–241

    Chapter  Google Scholar 

  16. Budd J, Madej K, Stephens-Wells J, Jong J, Katzur E, Mulligan L (2007) PageCraft: learning in context a tangible interactive storytelling platform to support early narrative development for young children. In: Proc of the 6th international conference on interaction design and children (IDC ’07). ACM, New York, pp 97–100

    Chapter  Google Scholar 

  17. Krzywinski A, Mi H, Chen W, Sugimoto M (2009) RoboTable: a tabletop framework for tangible interaction with robots in a mixed reality. In: Proc of the international conference on advances in computer entertainment technology (ACE ’09). ACM, New York, pp 107–114

    Chapter  Google Scholar 

  18. Montemayor J, Druin A, Chipman G, Farber A, Guha M (2004) Tools for children to create physical interactive storyrooms. Theor Pract Comput Appl Entertain (CIE) 2(1):12

    Article  Google Scholar 

  19. Russell A (2010) ToonTastic: a global storytelling network for kids, by kids. In: Proc of the fourth international conference on tangible, embedded, and embodied interaction (TEI ’10). ACM, New York, pp 271–274

    Chapter  Google Scholar 

  20. Ryokai K, Marti S, Ishii H (2004) I/O brush: drawing with everyday objects as ink. In: Proc of the SIGCHI conference on human factors in computing systems (CHI ’04). ACM, New York, pp 303–310

    Google Scholar 

  21. Raffle H, Vaucelle C, Wang R, Ishii H (2007) Jabberstamp: embedding sound and voice in traditional drawings. In: Proc of the 6th international conference on interaction design and children (IDC ’07). ACM, New York, pp 137–144

    Chapter  Google Scholar 

  22. Sylla C, Branco P, Coutinho C, Coquet E, Skaroupka D (2011) TOK: a tangible interface for storytelling. In: CHI ’11 extended abstracts on human factors in computing systems (CHI EA ’11). ACM, New York, pp 1363–1368

    Google Scholar 

  23. Samanci Ö, Chen Y, Mazalek A (2007) Tangible comics: a performance space with full-body interaction. In: Proc of the international conference on advance in computer entertainment technology (ACE ’07). ACM, New York, pp 171–178

    Chapter  Google Scholar 

  24. Stapleton C, Hughes C, Moshell J (2002) Mixed reality and the interactive imagination: adding the art to the science and technology of mixed reality for training, education and entertainment. First Swedish-American Workshop on modeling and simulation

  25. Sugimoto M, Ito T, Nguyen TN, Inagaki S (2009) GENTORO: a system for supporting children’s storytelling using handheld projectors and a robot. In: Proceedings of the 8th international conference on interaction design and children (IDC ’09). ACM, New York, pp 214–217

    Chapter  Google Scholar 

  26. Shen Y, Mazalek A (2010) PuzzleTale: a tangible puzzle game for interactive storytelling. Comput Entertain 8(2):11

    Google Scholar 

  27. McNerney T (2004) From turtles to tangible programming bricks: explorations in physical language design. Pers Ubiquitous Comput 8(5):326–337

    Article  Google Scholar 

  28. Vaucelle C, Ishii H (2008) Picture this!: film assembly using toy gestures. In: Proc of the 10th international conference on ubiquitous computing (UbiComp’08). ACM, New York, pp 350–359

    Chapter  Google Scholar 

  29. Wang D, Li J, Zhang J, Dai G (2008) A pen and speech-based storytelling system for Chinese children. Comput Hum Behav 24(6):2507–2519

    Article  Google Scholar 

Download references

Acknowledgements

This research is supported by the National Natural Science Foundation of China under Grant No. 60970090 and No. 61272325, the Major State Basic Research Development Program of China (973 Program) under Grant No. 2013CB328805, the Frontier Project of the Knowledge Innovation of Chinese Academy of Sciences under Grant No. ISCAS 2009-QY03 and the Cooperation Projects of Guangdong Province and Chinese Academy of Sciences under Grant No. 2011B090300086. We would like to acknowledge the support of Tianyuan Gu, Tingting Wang, Li Shen, and Cheng Zhang. We thank the teachers and students in Kindergarten of Chinese Academy of Sciences for their cooperation and the reviewers for their constructive comments.

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Danli Wang.

Rights and permissions

Reprints and permissions

About this article

Cite this article

Wang, D., He, L. & Dou, K. StoryCube: supporting children’s storytelling with a tangible tool. J Supercomput 70, 269–283 (2014). https://doi.org/10.1007/s11227-012-0855-x

Download citation

  • Published:

  • Issue Date:

  • DOI: https://doi.org/10.1007/s11227-012-0855-x

Keywords

Navigation