Abstract
This paper illustrates the experience gained within an online course, where a collaborative technique, namely Role Play, was used within an asynchronous text-based environment to trigger collaboration and interactions among students. In a pilot study, the technique was analyzed using an evaluation model and two different means: on the one hand, the content analysis carried out by the researchers of the messages exchanged by the students during the Role Play; on the other, a questionnaire aimed at investigating students’ impressions concerning the technique itself. The aim of the study is twofold: to understand the impact of the proposed roles on the online learning process, and to investigate whether roles facilitated members’ awareness of the overall process itself.
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Notes
SSIS is the acronym for “Scuole di Specializzazione all’Insegnamento Secondario”, that is the Specialization Schools for Secondary Teaching, the institutions that are responsible for teacher training in Italy.
The activity was based on a proposal by Bernie Dodge, Ed Tech Department, San Diego State University, called “A WebQuest About WebQuests—Middle School Version” http://webquest.sdsu.edu/webquestwebquest-ms.html. The original roles have been modified according to the objectives of the study.
ICALTS (Interaction and Collaboration AnaLysis supporting Teachers and Students Self-regulation) is a Jointly Executed Integrated Research Project of the Kaleidoscope Network of Excellence, website at http://www.rhodes.aegean.gr/ltee/kaleidoscope-icalts/
“One of the issues under discussion is the choice of the unit of analysis to perform content analysis. Researchers can consider each individual sentence as a single unit of analysis (Fahy 2001). A second option is to identify a consistent “theme” or “idea” (unit of meaning) in a message and to approach this as the unit of analysis (Henri 1992). A third option is to take the complete message a student posts at a certain moment in the discussion as the unit of analysis (Gunawardena et al. 1997; Rourke et al. 2001)” [De Wever et al. 2006, pg. 9].
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Pozzi, F. The impact of scripted roles on online collaborative learning processes. Computer Supported Learning 6, 471–484 (2011). https://doi.org/10.1007/s11412-011-9108-x
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DOI: https://doi.org/10.1007/s11412-011-9108-x