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Virtuelle Welten

Virtual Worlds

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Notes

  1. Neben diesem Betreiber-Szenario gibt es auch einige Ansätze für dezentrale (Peer-to-Peer) Architekturen, wie etwa das Open Croquet Projekt (http://www.opencroquet.org) oder das Metaverse Projekt (http://metaverse.sourceforge.net), in denen die Welt über die Rechner der Benutzer verteilt wird.

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Correspondence to Danny Pannicke or Rüdiger Zarnekow.

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Annahme nach drei Überarbeitungen durch Prof. Dr. Sinz.

This article is also available in English via http://www.springerlink.com and http://www.bise-journal.org: Pannicke D, Zarnekow R (2008) Virtual Worlds. Bus Inf Syst Eng. doi: http://dx.doi.org/10.1007/s12599-008-0016-1.

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Pannicke, D., Zarnekow, R. Virtuelle Welten. Wirtsch. Inform. 51, 215–219 (2009). https://doi.org/10.1007/s11576-008-0121-2

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