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The effects of social and cognitive cues on learning comprehension, eye-gaze pattern, and cognitive load in video instruction

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Abstract

Students experience challenges when understanding visual information in multimedia learning. Specifically, immersive multimedia environments, such as virtual reality increase the likelihood that students undergo distractions in which information seeking during system-paced instruction occurred. Although previous studies have reviewed various cue designs to yield students’ higher attention, skepticism still exists regarding which ways cue designs can support their learning comprehension in video instruction. For this study, we sampled a total of 64 undergraduates in a university. Using video instruction performed by an animated pedagogical agent (APA), this study examined the effect of social (i.e., an APA’s conversational gestures) and cognitive (i.e., visual cue) cues on students’ learning comprehension and eye-gaze data within types of visual information (text and pictorial). Also, this study investigated how both cues promoted students’ cognitive load overall. Specific to text information processing, the results of the study confirmed that the negative prime effect of social cues undermined students’ learning comprehension and increased their cognitive load, whereas cognitive cues appeared to be supportive in video instruction. Also, this study found that students’ different visual-attention patterns appeared in pictorial information processing. In terms of pictorial information processing, the study finding implies that whereas social cues caused visual distractions and lowered learning comprehension, cognitive cues as visual cues helped learners to integrate pictorial information via visuospatial clues. Conclusively, we reported several design implications derived from the study findings.

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Correspondence to Jewoong Moon.

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Appendix

Appendix

Cognitive load scale

  • (1) Task Demanding (TDE)

  • TDE1. (02) I felt spent after the learning task.

  • TDE2. (06) I felt the physical demands while I was learning the contents.

  • TDE3. (12) I felt physically tired during the lesson.

  • TDE4. (17) I felt exhausted when I was reading the contents.

  • (2) Mental Effort (MEN)

  • MEN1. (01) I focused on the presented material to be studied.

  • MEN2. (07) I studied hard to learn the given contents.

  • MEN3. (09) I concentrated on my mental effort when reading the material.

  • MEN4. (13) I did my best to understand the contents.

  • (3) Perceived Task Difficulty (DIF)

  • DIF1. (03) It was not easy to understand the contents in learning task.

  • DIF2. (10) The difficulty of learning content was high.

  • DIF3. (14) It was difficult for me to understand the concepts.

  • DIF4. (18) It was hard to recognize the differences between concepts.

  • (4) Self-evaluation (SEV)

  • SEV1. (04) I think that I successfully understood the learning material.

  • SEV2. (11) I am confident to properly apply what I learned.

  • SEV3. (15) I am satisfied after solving (or learning) the tasks.

  • SEV4. (19) I think that I effectively studied the learning material.

  • (5) Usability (USE)

  • USE1. (05) The material layout on the computer screen was readable.

  • USE2. (08) The computer-based materials made it easy to understand the structure of the learning content.

  • USE3. (16) The learning content was well laid out in order to understand on the computer screen.

  • USE4. (20) The computer-based material was well designed to figure out the key points of the learning content.

NOTE. The numbers in parenthesis are the item number shown on an actual survey form.

This is answered on a 7 point Likert scale from 1- ‘not true of me at all’ to 7- ‘extremely true of me’.

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Moon, J., Ryu, J. The effects of social and cognitive cues on learning comprehension, eye-gaze pattern, and cognitive load in video instruction. J Comput High Educ 33, 39–63 (2021). https://doi.org/10.1007/s12528-020-09255-x

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  • DOI: https://doi.org/10.1007/s12528-020-09255-x

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