Skip to main content
Log in

The Mirror’s Edge: Creating a Dynamic Games Course That Reflects Industry Practices and Manages Student Expectations

  • Published:
The Computer Games Journal

Abstract

Industry simulation is an essential part of an undergraduate games student’s education. It has been outlined by The Association for UK Interactive Entertainment (UKIE) as essential to developing graduate skills for the workplace. This paper highlights the importance of simulating industry practices within a games degree program, bringing attention to the need for cross-course collaboration and to provide a dynamic environment that reflects industry practice. This paper presents a case-study highlighting methods for maintaining student engagement and enhancing project management skills, as well as showcasing techniques for managing student expectations and preconceptions of their individual responsibilities. The study focused on providing small-scale projects, where students worked in cross-course multidisciplinary teams of between eight and twelve students. Academic staff have acted as executive producers for each student team, reinforcing the professional context of the project. The module has used a live-brief provided by a games industry professional or an external competition, which allowed for creative interpretation by students and challenging them from a game design perspective. The conclusion of this study shows that including cross-course collaboration between students and providing a structure mirroring industry practices has been essential in preparing students for a games industry career.

This is a preview of subscription content, log in via an institution to check access.

Access this article

Price excludes VAT (USA)
Tax calculation will be finalised during checkout.

Instant access to the full article PDF.

Similar content being viewed by others

References

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Richard Hurford.

About this article

Check for updates. Verify currency and authenticity via CrossMark

Cite this article

Hurford, R., LaCombe, J. & Martin, A. The Mirror’s Edge: Creating a Dynamic Games Course That Reflects Industry Practices and Manages Student Expectations. Comput Game J 9, 29–44 (2020). https://doi.org/10.1007/s40869-020-00093-6

Download citation

  • Published:

  • Issue Date:

  • DOI: https://doi.org/10.1007/s40869-020-00093-6

Keywords

Navigation