Paper
15 May 2014 Comparative analysis of video processing and 3D rendering for cloud video games using different virtualization technologies
Adedayo Bada, Jose M. Alcaraz-Calero, Qi Wang, Christos Grecos
Author Affiliations +
Abstract
This paper describes a comprehensive empirical performance evaluation of 3D video processing employing the physical/virtual architecture implemented in a cloud environment. Different virtualization technologies, virtual video cards and various 3D benchmarks tools have been utilized in order to analyse the optimal performance in the context of 3D online gaming applications. This study highlights 3D video rendering performance under each type of hypervisors, and other factors including network I/O, disk I/O and memory usage. Comparisons of these factors under well-known virtual display technologies such as VNC, Spice and Virtual 3D adaptors reveal the strengths and weaknesses of the various hypervisors with respect to 3D video rendering and streaming.
© (2014) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Adedayo Bada, Jose M. Alcaraz-Calero, Qi Wang, and Christos Grecos "Comparative analysis of video processing and 3D rendering for cloud video games using different virtualization technologies", Proc. SPIE 9139, Real-Time Image and Video Processing 2014, 913906 (15 May 2014); https://doi.org/10.1117/12.2051991
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Cited by 1 scholarly publication.
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KEYWORDS
Video

Visualization

Video acceleration

Clouds

OpenGL

Video processing

3D video streaming

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