Paper
21 December 1999 Dithering in color simplexes
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Abstract
Monochrome dither halftoning is a gray-scale image rendering procedure where gray-levels in an image are compared against a periodic threshold array, placing a Black dot in every location whose gray-level is smaller than the corresponding threshold value. Current generalization to color printing result in Cartesian thresholding procedures, namely RGB values are compared component-wise to trivariate thresholds. In this report we develop a color dithering framework based on a non-Cartesian coordinate system. To this end we generalize multidimensional dithering in a non-separable manner, and define it only as a space-varying point- operator. Three dithering methods are proposed within this framework. The main advantage of simplex dither over the traditional Cartesian dither is that it allows the rendition of solid color patches while using no more than a preselected quadruple of colors, thereby enabling a reduction in halftone noise.
© (1999) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Doron Shaked, Zachi Z. Baharav, and Nur Arad "Dithering in color simplexes", Proc. SPIE 3963, Color Imaging: Device-Independent Color, Color Hardcopy, and Graphic Arts V, (21 December 1999); https://doi.org/10.1117/12.373420
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KEYWORDS
RGB color model

Halftones

Solids

Color printing

Computing systems

Silicon

Visual system

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