Paper
8 June 2012 Realization of abuttals rendering on rugged terrain
Bai Wang, Gu-yu Hu, Jian-xin Luo, Gui-qiang Ni, Qin Feng, Zhan-tao Deng
Author Affiliations +
Proceedings Volume 8334, Fourth International Conference on Digital Image Processing (ICDIP 2012); 83344E (2012) https://doi.org/10.1117/12.970480
Event: Fourth International Conference on Digital Image Processing (ICDIP 2012), 2012, Kuala Lumpur, Malaysia
Abstract
In order to combine rugged terrain and abuttals efficiently and accurately in current GIS, an improved method is presented which realized abuttals rendering on rugged terrain by the way of combining buffer object and ZP+ algorithm which comes from Z-pass. We create the shadow volume via extruding abuttal data, then play real-time rendering ,determine the width of shadow volume dynamically using screen-space error metric, as a result, the volume could fit the scene closely. For improving the render rate we store the volume vertex arrays using buffer object. Experiments indicate that the method advances the program performance, combines abuttals and terrain closely and meets the demand of display.
© (2012) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Bai Wang, Gu-yu Hu, Jian-xin Luo, Gui-qiang Ni, Qin Feng, and Zhan-tao Deng "Realization of abuttals rendering on rugged terrain", Proc. SPIE 8334, Fourth International Conference on Digital Image Processing (ICDIP 2012), 83344E (8 June 2012); https://doi.org/10.1117/12.970480
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KEYWORDS
Geographic information systems

Visualization

Volume rendering

OpenGL

Computing systems

Tolerancing

3D image processing

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