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Licensed Unlicensed Requires Authentication Published by De Gruyter June 22, 2020

The use of modern IT solutions for educational purposes on the example of an application enabling to visualize the human eye

  • Anna Sochocka EMAIL logo , Anita Sołtys and Rafał Starypan

Abstract

The publication presents the “Okopaczaj” application which is aimed to promote health by increasing the awareness about the structure and the consequences of the diseases of the eyesight organ. The first part of the article focuses on the factors which affected creating the application and its general construction. The second part describes the tools of Godot, Blender and Photoshop which were used in the process of creating particular parts of the application. The third part presents the modes that are available in the “Okopaczaj” application as well as their functioning and available functions. The last part summarizes the article and the results of the research conducted with the use of the application.


Corresponding author: Anna Sochocka, Faculty of Physics, Astronomy and Applied Computer Science, Jagiellonian University, Department of Game Technology, Łojasiewicza 11, Cracow, 30-059, Poland, E-mail:

  1. Research funding: None declared.

  2. Author contributions: All the authors have accepted responsibility for the entire content of this submitted manuscript and approved its submission.

  3. Competing interests: Authors state no conflict of interest.

  4. Informed consent: Informed consent was obtained from all individuals included in this study.

  5. Ethical approval: The conducted research is not related to either human or animal use.

References

1. https://play.google.com/store/apps/details?id=com.visual3dscience.Eye&hl=en_US, Latest Access: 15 Apr 2020.Search in Google Scholar

2. Coblis — Color Blindness Simulator, https://www.color-blindness.com/coblis-color-blindness-simulator/, Latest Access: 15 Apr 2020.Search in Google Scholar

3. https://versanthealth.com/visionloss/.Search in Google Scholar

4. https://80.lv/articles/godot2-interview/, Godot 2.0: Talking with the Creator 2016, vol. 03.Latest Access: 01.2020.Search in Google Scholar

5. https://www.blender.org/, Latest Access: 01.2020.Search in Google Scholar

6. https://www.adobe.com/pl/, Latest Access: 01.2020.Search in Google Scholar

7. Sołtys, A. Wizualizacja narządu wzroku człowieka na potrzeby dydaktyczne, Jagiellonian University, WFAIS, Kraków 2019.Search in Google Scholar

Received: 2020-03-17
Accepted: 2020-05-08
Published Online: 2020-06-22

© 2020 Walter de Gruyter GmbH, Berlin/Boston

Downloaded on 26.4.2024 from https://www.degruyter.com/document/doi/10.1515/bams-2020-0017/html
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