GPU Destruction: Real-Time Procedural Demolition of Virtual Environments

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Date
2010
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Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
We introduce a method for the real-time simulation of destructible materials for use within videogame environ- ments. Our system combines a number of existing techniques in a Graphics Processing Unit (GPU) based imple- mentation that employs procedural geometry generation to reduce content creation times while retaining artist control
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@inproceedings{
10.2312:egp.20101029
, booktitle = {
Eurographics 2010 - Posters
}, editor = {
Anders Hast and Ivan Viola
}, title = {{
GPU Destruction: Real-Time Procedural Demolition of Virtual Environments
}}, author = {
Morris, Derek John
 and
Anderson, Eike Falk
}, year = {
2010
}, publisher = {
The Eurographics Association
}, ISBN = {}, DOI = {
10.2312/egp.20101029
} }
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