Evolutionary Design of BRDFs

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Date
2003
Journal Title
Journal ISSN
Volume Title
Publisher
Eurographics Association
Abstract
The look of a non-transparent material is determined by its bidirectional reflection distribution function (BRDF). To design 3-D objects for example for games or animation films thus includes to design BRDFs. However, as functions defined on a four-dimensional domain, these form a vast space that is very difficult to explore interactively. Typically, the infinite number of degrees of freedom is reduced to a tractable handful of parameters by introducing simplified physical models or heuristic approximations such as Phongs. As the complexity of such approaches increases, they become difficult to master for a human operator. Even if many parameters are made accessible, an infinite variety of useful and/or interesting BRDFs remains hidden and inaccessible. We therefore propose a method of constructing BRDFs through genetic programming with a human operator making choices based on his or her preferences. With the pixel shader programmability of modern graphics cards this can be performed in real time.
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@inproceedings{
:10.2312/egs.20031043
, booktitle = {
Eurographics 2003 - Short Presentations
}, editor = {}, title = {{
Evolutionary Design of BRDFs
}}, author = {
Meyer-Spradow, Jennis
and
Loviscach, Joern
}, year = {
2003
}, publisher = {
Eurographics Association
}, ISSN = {
1017-4656
}, ISBN = {}, DOI = {
/10.2312/egs.20031043
} }
Citation