Reconstruction of Volumetric Surface Textures for Real-Time Rendering

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Date
2006
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
Volumetric texturing is a popular technique for rendering rich 3-D detail when a polygonal surface representation would be ineffective. Although efficient algorithms for rendering volumetric textures have been known for years, capturing the richness of a real-life volumetric materials remains a challenging problem. In this paper we propose a technique for generating a volumetric representation of a complex 3-D texture with unknown reflectance and structure. From acquired reflectance data in the form of a 6-D Bidirectional Texture Function (BTF), the proposed algorithm creates an efficient volumetric representation in the form of a stack of semi-transparent layers each representing a slice through the texture s volume. In addition to negligible storage requirements, this representation is ideally suited for hardware-accelerated real-time rendering.
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@inproceedings{
10.2312:EGWR/EGSR06/019-029
, booktitle = {
Symposium on Rendering
}, editor = {
Tomas Akenine-Moeller and Wolfgang Heidrich
}, title = {{
Reconstruction of Volumetric Surface Textures for Real-Time Rendering
}}, author = {
Magda, Sebastian
 and
Kriegman, David
}, year = {
2006
}, publisher = {
The Eurographics Association
}, ISSN = {
1727-3463
}, ISBN = {
3-905673-35-5
}, DOI = {
10.2312/EGWR/EGSR06/019-029
} }
Citation