Accelerated Deterministic Simulation of X-ray Attenuation Using Graphics Hardware

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Date
2010
Journal Title
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Volume Title
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The Eurographics Association
Abstract
In this paper, we propose a deterministic simulation of X-ray transmission imaging on graphics hardware. Only the directly transmitted photons are simulated, using the Beer-Lambert law. Our previous attempt to simulate Xray attenuation from polygon meshes utilising the GPU showed significant increase of performance, with respect to a validated software implementation, without loss of accuracy. However, the simulations were restricted to monochromatic X-rays and finite point sources. We present here an extension to our method to perform physically more realistic simulations by taking into account polychromatic X-rays and focal spots causing blur.
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@inproceedings{
10.2312:egp.20101026
, booktitle = {
Eurographics 2010 - Posters
}, editor = {
Anders Hast and Ivan Viola
}, title = {{
Accelerated Deterministic Simulation of X-ray Attenuation Using Graphics Hardware
}}, author = {
Vidal, Franck
 and
Garnier, M.
 and
Freud, N.
 and
Létang, J.M.
 and
John, N.W.
}, year = {
2010
}, publisher = {
The Eurographics Association
}, ISBN = {}, DOI = {
10.2312/egp.20101026
} }
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