Realistic Real-Time Hair Simulation and Rendering

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Date
2005
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
We present a method for realistic rendering and simulation of human hair in real-time, which is suitable for the use in complex virtual reality applications. Neighbouring hairs are combined into wisps and animated with our cantilever beam based simulation system, which runs numerically stable and with interactive update rates. The rendering algorithm utilizes latest graphics hardware features and can even handle light coloured hair by including anisotropic reflection and internal transmission.
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@inproceedings{
10.2312:vvg.20051031
, booktitle = {
Vision, Video, and Graphics (2005)
}, editor = {
Mike Chantler
}, title = {{
Realistic Real-Time Hair Simulation and Rendering
}}, author = {
Jung, Yvonne
 and
Rettig, Alexander
 and
Klar, Oliver
 and
Lehr, Timo
}, year = {
2005
}, publisher = {
The Eurographics Association
}, ISBN = {
3-905673-57-6
}, DOI = {
10.2312/vvg.20051031
} }
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