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Mixing dance realities: collaborative development of live-motion capture in a performing arts environment

Published: 01 April 2004 Publication History

Abstract

An experimental dance performance featuring live-motion capture, real-time computer graphics, and multi-image projection was produced by a cross-departmental team of faculty and students at Purdue University. Dancers occupied and traversed performance mediums or "frames," including a virtual performance frame occupied by a 3D character, driven by a dancer in motion-capture equipment. Developing and facilitating the relationships between the dancers in various performance frames became a primary focus for the project, but other areas, e.g., creating an artistically sound and technologically seamless performance, helping the various team members collaborate, and exploring the nature of the technology, were important focus points as well.

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An experimental dance performance featuring live-motion capture, real-time computer graphics, and multi-image projection was produced by a cross-departmental team of faculty and students at Purdue University.

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    cover image Computers in Entertainment
    Computers in Entertainment   Volume 2, Issue 2
    Theoretical and Practical Computer Applications in Entertainment
    April 2004
    120 pages
    EISSN:1544-3574
    DOI:10.1145/1008213
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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 01 April 2004
    Published in CIE Volume 2, Issue 2

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    Author Tags

    1. Laban Effort/shape movement analysis
    2. dance
    3. live performance
    4. motion capture
    5. projection
    6. real-time 3D graphics
    7. video switching

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