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Towards virtual environment authoring tools for content developers

Published: 01 October 2003 Publication History

Abstract

The development of digital media requires the skills of both technical and creative individuals. Technical experts produce the underlying technology that makes the medium possible, but without high quality content the medium won't be successful. In order for a digital medium to be successful it must be possible for content designers to have as much access as possible to the technology without requiring the hands-on assistance of technology experts. This paper examines the problem of creating authoring tools for virtual environments that allow content designers to produce interesting artistic environments without the direct assistance of programmers. Over the past two years we have been developing authoring tools for artistic virtual environments, and these tools form the basis of our virtual reality courses. Most of the students in these courses have limited programming abilities, so they cannot use programming based tools for producing their virtual environments. This paper presents some of the important things that we have learned and a brief discussion of the tools that we have produced.

References

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{Anstey et. al. 2000b} Anstey J. D. Pape, D. Sandin, The Thing Growing: Autonomous Characters in Virtual Reality Interactive Fiction, p. 71--78, IEEE VRAIS'2000, 2000.]]
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Cited By

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  • (2018)Visual creation of inhabited 3D environmentsThe Visual Computer: International Journal of Computer Graphics10.1007/s00371-008-0252-x24:7(719-726)Online publication date: 28-Dec-2018
  • (2010)Effect based scene manipulation for multimodal VR systemsProceedings of the 2010 IEEE Virtual Reality Conference10.1109/VR.2010.5444814(43-46)Online publication date: 20-Mar-2010

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cover image ACM Conferences
VRST '03: Proceedings of the ACM symposium on Virtual reality software and technology
October 2003
235 pages
ISBN:1581135696
DOI:10.1145/1008653
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Published: 01 October 2003

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VRST '03 Paper Acceptance Rate 28 of 81 submissions, 35%;
Overall Acceptance Rate 66 of 254 submissions, 26%

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View all
  • (2018)Visual creation of inhabited 3D environmentsThe Visual Computer: International Journal of Computer Graphics10.1007/s00371-008-0252-x24:7(719-726)Online publication date: 28-Dec-2018
  • (2010)Effect based scene manipulation for multimodal VR systemsProceedings of the 2010 IEEE Virtual Reality Conference10.1109/VR.2010.5444814(43-46)Online publication date: 20-Mar-2010

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