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- Oh JKim DKim D(2022)Exploring Experiential Patterns Depending on Time Lapses in Virtual Reality Spectatorship (VRS): The Role of Interruption in Reducing SatiationSustainability10.3390/su14241667814:24(16678)Online publication date: 13-Dec-2022
- Kim DKo Y(2019)The impact of virtual reality (VR) technology on sport spectators' flow experience and satisfactionComputers in Human Behavior10.1016/j.chb.2018.12.04093(346-356)Online publication date: Apr-2019
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