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Toward the merging of real and virtual spaces

Published: 01 August 2004 Publication History

Abstract

In hybrid environments, where real and virtual overlap, participants naturally see, touch, and manipulate the object at hand.

References

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Published In

cover image Communications of the ACM
Communications of the ACM  Volume 47, Issue 8
Interactive immersion in 3D graphics
August 2004
93 pages
ISSN:0001-0782
EISSN:1557-7317
DOI:10.1145/1012037
Issue’s Table of Contents
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 01 August 2004
Published in CACM Volume 47, Issue 8

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  • (2022)Exploring Experiential Patterns Depending on Time Lapses in Virtual Reality Spectatorship (VRS): The Role of Interruption in Reducing SatiationSustainability10.3390/su14241667814:24(16678)Online publication date: 13-Dec-2022
  • (2019)The impact of virtual reality (VR) technology on sport spectators' flow experience and satisfactionComputers in Human Behavior10.1016/j.chb.2018.12.04093(346-356)Online publication date: Apr-2019
  • (2014)Universality and Communicability in Computer AnimationAdvanced Research and Trends in New Technologies, Software, Human-Computer Interaction, and Communicability10.4018/978-1-4666-4490-8.ch013(131-142)Online publication date: 2014
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