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Hands-only scenarios and video action walls: novel methods for tangible user interaction design

Published: 01 August 2004 Publication History

Abstract

In our research on tangible user interaction we focus on the design of products that are dedicated to a particular user, task and context. In doing so, we are interested in strengthening the actions side of tangible interaction. Currently, the actions required by electronic products are limited to pushing, sliding and rotating. Yet humans are capable of far more complex actions: Human dexterity is highly refined. This focus on actions requires a reconsideration of the design process. In this paper we propose two design methods that potentially boost the focus on skilled actions in the design of tangible user interaction: The Hands-Only Scenario is a 'close-up version' of the dramatised use scenario. It helps focus effort on what we imagine the hands of the users doing. The Video Action Wall is a technique of 'live post-its' on a (projected) computer screen. Little snippets of action videos running simultaneously help designers understand user actions by the qualities they represent.

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cover image ACM Conferences
DIS '04: Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
August 2004
390 pages
ISBN:1581137877
DOI:10.1145/1013115
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Published: 01 August 2004

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Author Tags

  1. human actions
  2. scenarios
  3. tangible interaction
  4. video

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DIS04
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DIS04: Designing Interactive Systems 2004
August 1 - 4, 2004
MA, Cambridge, USA

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Overall Acceptance Rate 1,158 of 4,684 submissions, 25%

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  • (2022)The TAC Toolkit: Supporting Design for User Acceptance of Health Technologies from a Macro-Temporal PerspectiveProceedings of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491102.3502039(1-18)Online publication date: 29-Apr-2022
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