skip to main content
10.1145/1013367.1013408acmconferencesArticle/Chapter ViewAbstractPublication PagesthewebconfConference Proceedingsconference-collections
Article

Event synchronization for interactive cyberdrama generation on the web: a distributed approach

Published: 19 May 2004 Publication History

Abstract

The digital generation of a story in which users have influence over the narrative is emerging as an exciting example of computer-based interactive entertainment. Interactive storytelling has existed in non digital versions for thousand of years, but with the advent of the Web the demand for enabling distributed cyberdrama generation is becoming increasingly common. To govern the complexity stemming from the distributed generation of complex plots, we have devised an event synchronization service that may be exploited to support the distribution of interactive storytelling activities over the Web. The main novelty of our approach is that the semantics of the cyberdrama is exploited to discard obsolete events. This brings to the positive result of speeding up the activity of drama generation, thus enabling an augmented interactivity among dispersed players.

References

[1]
Cavazza M., Charles F., Mead S.J. "Emergent Situations in Interactive Storytelling", Proc. of SAC2002, ACM, Madrid, Spain, 1080--1085, 2002.
[2]
Ferretti S., Roccetti M. "A Novel Obsolescence-Based Approach to Event Delivery Synchronization in Multiplayer Games", International Journal of Intelligent Games and Simulation 3, 1, March/April, 2004.
[3]
Metan J. "Talespin, An Interactive Program that Writes Stories", In Proc. of the 5th International Joint Conf. on AI, 91--98, 1977.
[4]
Riedl M.O., Young R.M. "Character-Focused Generation for Execution in Virtual Worlds", LNCS 2897, Springer Verlag, 47--56, 2003.

Cited By

View all
  • (2005)Fast delivery of game events with an optimistic synchronization mechanism in massive multiplayer online gamesProceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology10.1145/1178477.1178570(405-412)Online publication date: 15-Jun-2005

Recommendations

Comments

Information & Contributors

Information

Published In

cover image ACM Conferences
WWW Alt. '04: Proceedings of the 13th international World Wide Web conference on Alternate track papers & posters
May 2004
532 pages
ISBN:1581139128
DOI:10.1145/1013367
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

Sponsors

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 19 May 2004

Permissions

Request permissions for this article.

Check for updates

Author Tags

  1. computer-based entertainment
  2. cyberdrama generation
  3. interactive storytelling
  4. web-based multiplayer games

Qualifiers

  • Article

Conference

WWW04
Sponsor:

Acceptance Rates

Overall Acceptance Rate 1,899 of 8,196 submissions, 23%

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • Downloads (Last 12 months)0
  • Downloads (Last 6 weeks)0
Reflects downloads up to 11 Feb 2025

Other Metrics

Citations

Cited By

View all
  • (2005)Fast delivery of game events with an optimistic synchronization mechanism in massive multiplayer online gamesProceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology10.1145/1178477.1178570(405-412)Online publication date: 15-Jun-2005

View Options

Login options

View options

PDF

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

Figures

Tables

Media

Share

Share

Share this Publication link

Share on social media