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Designing sound tools and toys for blind and visually impaired children

Published:01 June 2004Publication History

ABSTRACT

In this paper, we highlight the issue of integrating the audio and tactile sensory experience into the design process of toys and computer games. Our approach is to address and incorporate design issues for the sensory impaired at the beginning of the design process, to design for their abilities rather than compensating for their disabilities. The children are engaged as co-designers. The scenarios outlined in this paper are an example of inclusive design.

References

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  3. Sonnenschein, D. 2001. Sound Design. The expressive power of music, voice and sound effects in cinema. Michael Wiese Productions: studio city, CA.Google ScholarGoogle Scholar
  4. Swallow, S & Thompson, A. P. 2001. Sensory fabric for ubiquitous interfaces. International journal of human-computer interaction, 13 (2), 147-159.Google ScholarGoogle Scholar
  5. European Commission, 2000, IST Programme, TiM Project, http://inova.shv.jussieu.fr/timGoogle ScholarGoogle Scholar
  6. Van Leeuwen, L. 2003. Children as co-designers. Paper presented at Digital Childhoods conference 5-6 March, Robinson College, Cambridge.Google ScholarGoogle Scholar
  7. Withagen, Janssen, Vervloed, Ekkens & Schellingerhout, 2003. Tactual Profile An Assessment Procedure for Tactual Functioning in Children and Adolescents, EuroHaptics 2003 Conference.Google ScholarGoogle Scholar

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  • Published in

    cover image ACM Conferences
    IDC '04: Proceedings of the 2004 conference on Interaction design and children: building a community
    June 2004
    190 pages
    ISBN:1581137915
    DOI:10.1145/1017833

    Copyright © 2004 ACM

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    • Published: 1 June 2004

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