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Using storyboards to guide virtual world design

Published:01 June 2004Publication History

ABSTRACT

This poster considers the use of storyboards, in a classroom setting with children in the 8-12 age group. The storyboarding method allowed children to both generate and evaluate scenarios for a virtual world populated by synthetic characters for exploring bullying issues. This approach has assisted children in the process of visualising agent design and verbalising opinions. It has resulted in design implications that have emerged from enabling children to have a voice in the technology process.

References

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  4. Wolke, D., Woods, S., Schulz, H., & Stanford, K. (2001). Bullying and victimisation of primary school children in South England and South Germany: Prevalence and school factors. British Journal of Psychology, 92, 673-696.Google ScholarGoogle ScholarCross RefCross Ref
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  • Published in

    cover image ACM Conferences
    IDC '04: Proceedings of the 2004 conference on Interaction design and children: building a community
    June 2004
    190 pages
    ISBN:1581137915
    DOI:10.1145/1017833

    Copyright © 2004 ACM

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    • Published: 1 June 2004

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