It is our great pleasure to welcome you to the 1st ACM Workshop on Story Representation, Mechanism and Context. This workshop initiates what we hope will be a tradition of being the premier forum for presentation of research results and experience reports on leading edge issues of generative story systems, including models, applications, and theory. The mission of the workshop is to have traditional and multimedia narrative researchers and practitioners share novel approaches to story making that inform, inspire, and identify new directions for future research and development. The SRMC Workshop gives multimedia story researchers and practitioners a unique opportunity to share their perspectives with others interested in the various aspects of digital and traditional narrative arts.
The call for papers attracted 20 submissions from Europe and the United States. The program committee accepted 15 papers that cover a variety of topics, including dramatic representation methods, tools for expressive story writing and reflection, and understanding the aesthetics of narrative. In addition, the program includes oral story exercises designed to illustrate the depth and facility we have as human beings to create story from little starting material and a natural wealth of context. We hope that these proceedings will serve as a valuable reference for narrative researchers and developers.
Proceeding Downloads
Articulation, the letter, and the spirit in the aesthetics of narrative
A furthered understanding of the aesthetic aspects of narrative is important to both people and machines who wish to author pleasing narratives. This paper gives an account of the aesthetics of narrative employing the triptych of articulation, the ...
Automatic generation of biased video sequences
We describe our experimental rhetoric engine <i>Vox Populi</i> that generates biased video-sequences from a repository of video interviews and other related audio-visual web sources. Users are thus able to explore their own opinions on controversial ...
Communicating everyday experiences
In this paper, we present our approach to the problem of communicating everyday experiences. This is a challenging problem, since media from everyday events are unstructured, and often poorly annotated. We first attempt to communicate everyday ...
Minimal structures for stories
Our research on Interactive Drama aims at conciliating interaction and story at the deepest level, the level of action. From a given story representation formalism, a set of elementary narrative structures is derived in order to capture the minimal ...
Story reaction structures to emotion detection
We have developed a model of "story viewer emotion" in order to understand how emotional viewing could be coded and that has led us to the devising of "emotional film structures". We then established direct relations between the viewer model and the ...
Theatrical storytelling in a virtual space
In this paper, we explore the uniqueness of storytelling in a theatrical context. From this exploration, we present a theoretical structure for classifying theatrical performance and describe a technical framework for creating such performances in a ...
Designing public spaces for democratic stories
We argue that civic discourse can also be public storytelling and propose three reasons to consider this relationship: stories' relational nature - their ability to represent uniquely human perspectives and emotions - may ameliorate aspects of citizens' ...
INNER-active journal
This purpose of this paper is to present a journal-based system that provides a way for users to reconstruct their emotions around events in their lives, and to see how recall of these events affects their physiology. Expressive writing, a task in which ...
Learning on location with cinematic narratives
This paper describes a narrative-centered approach to learning using location-aware mobile devices, with theories of learning as the basis for a system that utilizes techniques from the cinema. Theories of learning are introduced to explain how ...
Everyday cinema
Stories make our experiences memorable over time. In constructing and sharing our personal and communal memories, we move in a reflective manner back and forth between our life-world and our life-stories. Advances in network communications and the ...
InterFace portraits: communicative-expressive interaction with a character's mind
In this paper, I introduce the notion of <i>communicative-expressive interaction</i> with a character's mind, within an interactive fiction video. It is an interaction model that allows a participant continuous interaction with a story as a way of ...
Time, voice, and joyce
We present a design for recapitulating walks through Dublin's City Centre by characters in James Joyce's <i>Ulysses</i>. Our computationally supported walkers will avail themselves of a "map with a sense of time" and a system that translates their hand ...
oTTomer: an interactive adventure system for children
Pioneering technologies emerged over the past decades, changing the way we communicate and interact with stories and storytellers. New forms of storytelling arrived, using technology and interactivity to express them, where transparent interfaces ...
Towards automated story analysis using participatory design
Involving a school teacher in the development of the intelligent writing tutor StoryStation allowed progress to be made on the problem of story classication. An experienced Scottish school-teacher developed a rating scale and guidelines for StoryStation'...