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Communicating everyday experiences

Published: 15 October 2004 Publication History

Abstract

In this paper, we present our approach to the problem of communicating everyday experiences. This is a challenging problem, since media from everyday events are unstructured, and often poorly annotated. We first attempt to communicate everyday experiences using a dramatic framework, by categorizing media and by introducing causal relations. Based on our experience of the dramatic framework for the everyday media, we introduce an event based framework as well as a viewpoint centric visualization that allows the viewer to have agency, in a highly interactive, non-linear manner. Our approach focuses on structured interaction for consumption of everyday experiences, in contrast to non-interactive consumption of structured communication. Our results indicate that dramatic structures do not work well with everyday media, and novel interactions / visualizations are needed. Experimental results indicate that the viewpoint centric visualization works well. We are in the process of creating a large event database of everyday events, and we are creating the necessary recording and annotation tools.

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  • (2015)Creating a Collaborative Space for Creativity through a Pervasive User ExperienceProceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition10.1145/2757226.2757234(255-264)Online publication date: 22-Jun-2015
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D.C. Charles Hair

This paper describes research done to develop a means of communicating everyday experiences, in the context of computer-supported networks of people interested in sharing their experiences. The basic goal is to provide a tool that will assist the group of people in providing a narrative that helps readers understand the context behind visual images that show everyday experiences. The tool is intended to provide structured interaction, to facilitate communication of experiences among interested group members; this is different than the approach used by other tools, of providing noninteractive, structured communication. The research first looked at the use of dramatic structures, in which stories are constructed using simple story structures, and the resulting stories are presented to users for passive consumption. An informal user study, with fellow graduate students, indicated that users found the resulting stories disjoint, and not meaningful. The researchers conjectured that everyday experiences are not readily communicated through standard narrative forms, and they created a storytelling tool to support what they term a "viewpoint centric visualization" framework. Pilot studies suggest that users prefer the viewpoint centric approach. Future work will refine the research tool, and presumably lead to more rigorous experimental results. The research described is at a preliminary stage, but will be of interest to researchers involved in related work. The paper is clearly written, despite a few grammatical errors. Online Computing Reviews Service

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Published In

cover image ACM Conferences
SRMC '04: Proceedings of the 1st ACM workshop on Story representation, mechanism and context
October 2004
90 pages
ISBN:1581139314
DOI:10.1145/1026633
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 15 October 2004

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Author Tags

  1. browser
  2. events
  3. networked media
  4. storytelling

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Cited By

View all
  • (2016)Collaborative Participation in Personalized Health through Mobile DiariesE-Health and Telemedicine10.4018/978-1-4666-8756-1.ch058(1155-1185)Online publication date: 2016
  • (2016)Mobile Technologies as a Support Tool for HealthMobile Technologies as a Health Care Tool10.1007/978-3-319-05918-1_2(11-41)Online publication date: 23-Feb-2016
  • (2015)Creating a Collaborative Space for Creativity through a Pervasive User ExperienceProceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition10.1145/2757226.2757234(255-264)Online publication date: 22-Jun-2015
  • (2014)Collaborative Participation in Personalized Health through Mobile DiariesResearch and Design Innovations for Mobile User Experience10.4018/978-1-4666-4446-5.ch009(150-181)Online publication date: 2014
  • (2013)An end-user approach to business process modelingJournal of Network and Computer Applications10.1016/j.jnca.2013.03.01436:6(1466-1479)Online publication date: 1-Nov-2013
  • (2013)Expressing through digital photographsUniversal Access in the Information Society10.1007/s10209-012-0286-812:3(309-326)Online publication date: 1-Aug-2013
  • (2013)Toward social media based writingProceedings of the Second international conference on Design, User Experience, and Usability: health, learning, playing, cultural, and cross-cultural user experience - Volume Part II10.1007/978-3-642-39241-2_31(276-285)Online publication date: 21-Jul-2013
  • (2012)MemoryBookProceedings of the 2nd workshop on Narrative and hypertext10.1145/2310076.2310079(7-12)Online publication date: 25-Jun-2012
  • (2011)Life editingProceedings of the SIGCHI Conference on Human Factors in Computing Systems10.1145/1978942.1979162(1501-1510)Online publication date: 7-May-2011
  • (2009)What's next?Proceedings of the SIGCHI Conference on Human Factors in Computing Systems10.1145/1518701.1518825(809-818)Online publication date: 4-Apr-2009
  • Show More Cited By

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