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Communicating everyday experiences

Published:15 October 2004Publication History

ABSTRACT

In this paper, we present our approach to the problem of communicating everyday experiences. This is a challenging problem, since media from everyday events are unstructured, and often poorly annotated. We first attempt to communicate everyday experiences using a dramatic framework, by categorizing media and by introducing causal relations. Based on our experience of the dramatic framework for the everyday media, we introduce an event based framework as well as a viewpoint centric visualization that allows the viewer to have agency, in a highly interactive, non-linear manner. Our approach focuses on structured interaction for consumption of everyday experiences, in contrast to non-interactive consumption of structured communication. Our results indicate that dramatic structures do not work well with everyday media, and novel interactions / visualizations are needed. Experimental results indicate that the viewpoint centric visualization works well. We are in the process of creating a large event database of everyday events, and we are creating the necessary recording and annotation tools.

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Index Terms

  1. Communicating everyday experiences

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                  D.C. Charles Hair

                  This paper describes research done to develop a means of communicating everyday experiences, in the context of computer-supported networks of people interested in sharing their experiences. The basic goal is to provide a tool that will assist the group of people in providing a narrative that helps readers understand the context behind visual images that show everyday experiences. The tool is intended to provide structured interaction, to facilitate communication of experiences among interested group members; this is different than the approach used by other tools, of providing noninteractive, structured communication. The research first looked at the use of dramatic structures, in which stories are constructed using simple story structures, and the resulting stories are presented to users for passive consumption. An informal user study, with fellow graduate students, indicated that users found the resulting stories disjoint, and not meaningful. The researchers conjectured that everyday experiences are not readily communicated through standard narrative forms, and they created a storytelling tool to support what they term a "viewpoint centric visualization" framework. Pilot studies suggest that users prefer the viewpoint centric approach. Future work will refine the research tool, and presumably lead to more rigorous experimental results. The research described is at a preliminary stage, but will be of interest to researchers involved in related work. The paper is clearly written, despite a few grammatical errors. Online Computing Reviews Service

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                  • Published in

                    cover image ACM Conferences
                    SRMC '04: Proceedings of the 1st ACM workshop on Story representation, mechanism and context
                    October 2004
                    90 pages
                    ISBN:1581139314
                    DOI:10.1145/1026633

                    Copyright © 2004 ACM

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                    Publication History

                    • Published: 15 October 2004

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